Quarto
Unknown Enemy
Eder's just updated the website. Mostly the update was just to bring the screenshots page up to date with all of those screenshots we'd been posting in the past week. However, we've also used this opportunity to put up another character profile.
Today's character is Commodore Reismann, the guy that tells you what to do in the main campaign. We've put a lot of work in to make him look like his comm VDU pic in Privateer... and failed miserably, because our Reismann is not tiny, low-res and green, which is probably for the best .
In other news, as we mention on the news page, Michael's just finished a really great piece of music for us, the Standoff theme. As is usually the case with themes, this piece will probably not be used as a single piece anywhere in the game - but at the same time, it's the most important piece of music, because all the other musical pieces will be based around it.
...Except the Prologue cutscenes. Their fate will be different, and you'll have to wait and see to find out . The Prologue cutscenes, by the way, are what Michael is working on now, and they are (apart from the voiceovers) the last major piece of work needed before the Prologue is done.
Also in the news, all the Prologue fiction is now finished, and I've started working on the Episode 2 (the first episode of the main campaign) fiction.
Oh, and one other thing worth adding. This week, I've spend a considerable amount of time playtesting our Episode 2 missions. This may sound like shameless propaganda (because that's what it is ), but I have to say, these missions are really, really great fun .
Today's character is Commodore Reismann, the guy that tells you what to do in the main campaign. We've put a lot of work in to make him look like his comm VDU pic in Privateer... and failed miserably, because our Reismann is not tiny, low-res and green, which is probably for the best .
In other news, as we mention on the news page, Michael's just finished a really great piece of music for us, the Standoff theme. As is usually the case with themes, this piece will probably not be used as a single piece anywhere in the game - but at the same time, it's the most important piece of music, because all the other musical pieces will be based around it.
...Except the Prologue cutscenes. Their fate will be different, and you'll have to wait and see to find out . The Prologue cutscenes, by the way, are what Michael is working on now, and they are (apart from the voiceovers) the last major piece of work needed before the Prologue is done.
Also in the news, all the Prologue fiction is now finished, and I've started working on the Episode 2 (the first episode of the main campaign) fiction.
Oh, and one other thing worth adding. This week, I've spend a considerable amount of time playtesting our Episode 2 missions. This may sound like shameless propaganda (because that's what it is ), but I have to say, these missions are really, really great fun .