Ship Targets

Winnyfred

Rear Admiral
Does the function Mission_setScriptControl(boolean scriptcontrol) need to be activated to change enemy AI's starting target from you to your wingman?
 

eddieb

Vice Admiral
Does the function Mission_setScriptControl(boolean scriptcontrol) need to be activated to change enemy AI's starting target from you to your wingman?

You could use
Code:
Ship_setAIEnabled(string shipid, boolean enabled)
to have the enemies not do anything. Not sure, but I think this works regardless of scriptControl
 

Winnyfred

Rear Admiral
So, if I disabled the AI and set the target, would they still operate like they would normally? Or would I have to set their movements up?
 

eddieb

Vice Admiral
Does the function Mission_setScriptControl(boolean scriptcontrol) need to be activated to change enemy AI's starting target from you to your wingman?
Think I misunderstood your question before. No, I don't think you need script control. But let me know if you see a problem.
 
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