Ship damage / Repair system

Starkey

Avenging Rooster
Earlier on this thread we discussed the possibility of ships weapons in Standoff take damage as they did in WC2, and Eder pointed out that the Vision Engine won´t allow that, meaning we won´t be able to come back with our Rapiers with half of its shields and only one functioning laser. (those were good times!) :)

However, is it possible to limit the fighter´s repair system, to make things a bit more WC2-like?

For instance, could the repair system be much slower than it is in WCP? Or maybe if you take 60% afterburner (or shields / guns, whatever) damage, it would auto-repair only to some extent, say, to 30%, thus still leaving the fighter crippled in some way?
 
I think that's quite unlikely - we haven't ever edited any files related to the repair system (I have no idea if they are there in the first place, or if it's all hardcoded into the exe), so it seems unlikely that we'll figure it all out *and* decide to implement it in time. :p
 
Back
Top