C
Chemus
Guest
I really like the direction that this remake has taken. The ships, bases and overall system are great. I do have some issues, mainly with balance. I'm one of those purist freaks that you hear about, and want what I remember. A Retro, if you will ;p.
Now, admittedly, I've only played this game for a couple hours and could be entirely mistaken. Howsomever, I find the shields punier than I remember, and the armor beefier. According to the Privateer CD version of the manual, there were centimeter equivalancies to the shields and armor. It was 100cm per shield level, and then the ship had its own armor of 5-15cm, then the plasteel/tungsten/isometal armors that gave 10/20/40 cm respectively.
I see the numbers in the game for 4-way shields lvl 1 at about 54MJ (Mega-Joules?) and 4-way lvl 2 shields at 79MJ. The armor ratings for Tungsten are 108MJ and 1080MJ for the Armor and Hull respectively.
Is this because of gameplay balance or something else?
-Chemus, Groveler Before Kobolds
Now, admittedly, I've only played this game for a couple hours and could be entirely mistaken. Howsomever, I find the shields punier than I remember, and the armor beefier. According to the Privateer CD version of the manual, there were centimeter equivalancies to the shields and armor. It was 100cm per shield level, and then the ship had its own armor of 5-15cm, then the plasteel/tungsten/isometal armors that gave 10/20/40 cm respectively.
I see the numbers in the game for 4-way shields lvl 1 at about 54MJ (Mega-Joules?) and 4-way lvl 2 shields at 79MJ. The armor ratings for Tungsten are 108MJ and 1080MJ for the Armor and Hull respectively.
Is this because of gameplay balance or something else?
-Chemus, Groveler Before Kobolds
. Plus, IIRC, when I played priv (orig) a missile does NOT take out fresh shields, but DOES kill most armor for fighter classes. That is after the shields ar gone or mostly gone.
HUD image dimensions need to be a power of 2. 128 or larger is preferred since most VDUs are larger than 64. Smaller images would be scaled up and become rather blurry. Line Art would be nice, but we'd rather not use the line art from the original only scaled up, it doesn't scale very well. An easier solution is to take a picture of the model (in game or in an editor) from a top down perspective.