Ever tried switching to Excalibur or Thunderbolt for Secret Ops missions? I've been playing with them a lot lately, and I was hoping to compare notes with anybody else who has noticed a distinct firing problem on both these models.
Where only one gun is selected (i.e. the Tachyon on the Excalibur) the refire rate is tolerable, you lose out on the extra punch of full guns and you do miss it.
On full guns however, it seems you can fire a single volley, then have to wait a few seconds before doing it again - even if you have sufficient gun power left, it just seems to freeze the ability to fire, takes an age to shoot a Devil Ray down.
All of the flyable campaign ships seem to be ok. The Thunderbolt and the Excalibur however are not. No use in full guns at all. The Unknown Enemy Bearcat I imported has exactly the same problem too.
This is going to annoy me because
So, is this just my version, or anyone else noticed the same?
This version is the standalone that comes from the standoff website, with the enhanced starscape.
Where only one gun is selected (i.e. the Tachyon on the Excalibur) the refire rate is tolerable, you lose out on the extra punch of full guns and you do miss it.
On full guns however, it seems you can fire a single volley, then have to wait a few seconds before doing it again - even if you have sufficient gun power left, it just seems to freeze the ability to fire, takes an age to shoot a Devil Ray down.
All of the flyable campaign ships seem to be ok. The Thunderbolt and the Excalibur however are not. No use in full guns at all. The Unknown Enemy Bearcat I imported has exactly the same problem too.
This is going to annoy me because
when the Cerberus makes a rendezvous with the Foehammer, all of their pilots are going to use full guns flying the 'Bolt and Excal. I'm going to notice their lack of shooting. It's going to p*ss me off
So, is this just my version, or anyone else noticed the same?
This version is the standalone that comes from the standoff website, with the enhanced starscape.