Secret Ops Question

I never had the chance to play WC5 Secret ops. But I was looking at the Hades class Cruiser and had a question how strong was the Mark IV Heavy Plasma Cannon?
 
If you and your fighter happen to find yourselves in the path of a BFG round you won't feel a thing. You'll just see your fighter explode. I'm not sure of its damage potential because it isn't in the WCP Gold manual or the ships database.
 
It was powerful enough to kill me in one hit. Never saw it take down a bug, but it could probably do some real damage. I assume it was installed to take on capital ships, but the AI is lacking, and it never used it on enemy ship components.

Firing slow-moving shots at fast moving enemy fighters, it really wasn't effective, and it was the only weapon on Cerburus' belly, leaving the hangar exposed to bugs and their torpedoes.

A really bad design, I made sure to be fighting above Cerberus or from a safe distance at all times.
 
The Cerberus was meant to fight Capships, and should have a lot more fighters to keep her covered, but it had only 6, because she wasn't supposed to be fighting at that time.

The enemy fighters were not supposed to get THAT close, in "normal" ops.
 
Because the engine mechanics, it's not as useful as it could be, but it's a very cool gun. I believe the Cerberus can take out some Corvettes with it in one of the first few missions.
 
I always figured that the Cerberus comm traffic "Scratch one more for the Cerberus!" was a main gun kill, while "Cerberus turrets reporting a kill!" were turret kills.

I never actually saw the Cerberus main gun make a kill, though, so I just guessed.
 
I always figured that the Cerberus comm traffic "Scratch one more for the Cerberus!" was a main gun kill, while "Cerberus turrets reporting a kill!" were turret kills.

I never actually saw the Cerberus main gun make a kill, though, so I just guessed.

I thought "Cerberus turrets reporting a kill" meant that the missile turrets had gotten one.

Now that I think of it, I have seen the main gun take down red mantas flying straight in on torpedo runs.
 
I saw alien fighters being destroyed by Cerberus' plasma gun, pretty sure.

And I am also quite sure to have survived a hit by Cerberus' plasma gun, in a Panther, though only when I was undamaged before and after the hit, I was all red and "Eject" warnings were yelling at me like crazy.
And since the gun has a relatively high refire rate, it should be quite good for slow moving enemies like Skate clusters and capships.

No guns at the bottom? I never realized that. Didn't she have turrets around the hangar at least? I think she did...
 
I saw alien fighters being destroyed by Cerberus' plasma gun, pretty sure.

And I am also quite sure to have survived a hit by Cerberus' plasma gun, in a Panther, though only when I was undamaged before and after the hit, I was all red and "Eject" warnings were yelling at me like crazy.
And since the gun has a relatively high refire rate, it should be quite good for slow moving enemies like Skate clusters and capships.

No guns at the bottom? I never realized that. Didn't she have turrets around the hangar at least? I think she did...

I'm pretty confident that Cerberus had nothing but the big gun on the belly. I guess someone will have to check!
 
I'm pretty confident that Cerberus had nothing but the big gun on the belly. I guess someone will have to check!

Eh, I think there were at least a couple of gun turrets below the engines, if I remember correctly.

I seem to remember surviving hits in a Devastator and a Vampire, but dammit, that plasma gunner was WAAAAAAAY too trigger-happy! First, I'd hear the Cerberus screaming for cover. Then I'd turn and see a Manta gunning for another torpedo lock, so I'd go after it before it'd get another one off, and I'll be dreaming if I wasn't being torn to shreds by that plasma gun. (Shades of Dark Helmet come to mind: "I said fire across her nose, not up it!")

I am Tigerhawk! Hear me curse! Afterburners begin blazing and I get out of there pronto! I again hear Cerberus screaming for help, but I pick out a target above the ship where I can't get splattered by said plasma cannon...if they're that blind as to not be able to distinguish between a Manta and a Vampire, they can deal with scraping bugs off themselves down there!

The moral of the story: Never get between a plasma-totin' gunner and his mark. As he laughs like Crazy Harry from the Muppets, he won't give a hoot if you're in the way or not. More than likely, he'll just be screaming, "Paint up a Vampire silhouette while you're out there doing that EVA kill painting, Bob!"
 
The Prophecy Gold manual implies that the Cerberus' weapon does the same amount of damage as the Devestator's gun (which would be 60 cm / 600 units). I don't know whether or not the actual game reflects this...

Eh, I think there were at least a couple of gun turrets below the engines, if I remember correctly.

I believe so - at the very least there was a missile turret down there.

Edit - I went in and checked... there's at least four regular turrets on heru underside.
 
Thought so. I think I even remember that the single barreled laser turrets (instead of Tachyon turrets) were those mounted around the hangar / her underside.
 
The Prophecy Gold manual implies that the Cerberus' weapon does the same amount of damage as the Devestator's gun (which would be 60 cm / 600 units). I don't know whether or not the actual game reflects this...



I believe so - at the very least there was a missile turret down there.

Edit - I went in and checked... there's at least four regular turrets on heru underside.

Thought so.

Which, in turn, always made me wonder just exactly why the turrets down there aren't exactly dead-eye. I mean, if a Nephilum transport can have a single rear turret that kills inbound torpedoes with deadly accuracy until that turret gets whacked, how come the Confederation can't build point-defense software into their turrets...? Hmmmm....
 
The Prophecy Gold manual implies that the Cerberus' weapon does the same amount of damage as the Devestator's gun (which would be 60 cm / 600 units). I don't know whether or not the actual game reflects this...

That seems like it could be about right. I had lots of fun killing mantas with one hit from the Devastator's gun. At 600 points of damage, it should take down anyone's shields and cause grievous damage to the hull. I don't recall if Prophecy had it so that your fighter was always stronger than everyone else's ship of the same type.
Edit - I went in and checked... there's at least four regular turrets on heru underside.

Where were they? The bugs must have cleaned them out when I checked.
 
Thought so.

Which, in turn, always made me wonder just exactly why the turrets down there aren't exactly dead-eye. I mean, if a Nephilum transport can have a single rear turret that kills inbound torpedoes with deadly accuracy until that turret gets whacked, how come the Confederation can't build point-defense software into their turrets...? Hmmmm....

Oh man, that turret was a pain, wasn't it? Its position was pretty much right where the torpedo was going to hit, so it had no trouble shooting them down.

I also always had trouble shooting it, my shots would hit the engine. I'd usually just end up ramming it!
 
Oh man, that turret was a pain, wasn't it? Its position was pretty much right where the torpedo was going to hit, so it had no trouble shooting them down.

I also always had trouble shooting it, my shots would hit the engine. I'd usually just end up ramming it!

EXACTLY! I always just rammed it myself, seeing as how that thing also seemed to be the hardest turret to hit. None of the other pilots could ever hit the thing and everyone would just be wasting torpedoes trying to get the engine, so unless it was in a Devastator and that wide-load of a plasma shot hit in the vicinity of the gun or just blasted through to the engine (which I did a lot...LOVE that plasma cannon for making shields act like they're not there), ramming seemed like the least frustrating and most effective option.
 
EXACTLY! I always just rammed it myself, seeing as how that thing also seemed to be the hardest turret to hit. None of the other pilots could ever hit the thing and everyone would just be wasting torpedoes trying to get the engine, so unless it was in a Devastator and that wide-load of a plasma shot hit in the vicinity of the gun or just blasted through to the engine (which I did a lot...LOVE that plasma cannon for making shields act like they're not there), ramming seemed like the least frustrating and most effective option.

Hehe, and here I thought I was the only one. Thank God for recharging shields!
 
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