Aaagh, accidently closed the tab while I was writing this....
Corsair 1: Flying with the new guy Jazz, seems alright, unfortunately we are in the Dralthi... I really hope the Kilrathi don't realise we aren't one of them. The large wing of Hhriss on the way to Nav 1 don't seem convinced, so I afterburn past them as fast as I can. A pair of Snakeirs await at Nav 1, I afterburn in as these don't seem convinced either and target each one. I hope I've got all the information we need... I dodge the fighter screens and make my way back to the Tiger's Claw, Jazz still safely on my wing.
Corsair 2: Still in the Dralthi... I swear the Kilrathi aren't convinced by the charades though. On the way to Nav 1 we find some Jalthi, we take them out but Jazz is severely damaged in the process, knowing how flimsy these things are (after all, I've blown enough of them up) I send him home. Nav 1 and 2 find me fighting Kilrathi in Rapiers again, just how many brand new fighters did they capture? The delivery ship or something?
Near Firekka 1: I'm flying with Doomsday now, dour fellow, but hey, he's a Kiwi! Back into a Terran fighter too! I'm glad, even if it is a Hornet. I decide to take a different plan of action to the Colonels and fly to Nav 2 first. A wing of Dralthi await but they didn't seem to expect anyone coming from the Tiger's Claw. One of them trys to escape but I chase him down. We move on to Nav 1 where we find the 2 Draymans, one jumps out and the two Grathas move to attack the remaining ship. We take them out from behind and hook up with the Drayman. It jumps out at Nav 2 and we return safely.
Near Firekka 2: Back in the pancakes... this troopship better be worth it! The Gratha on the way to Nav 1 don't seem convinced to we afterburn to Nav 1. Amazingly the wing of Hhriss there don't realise we aren't Kilrathi! The Drayman jumps out... I hope we find it again soon. Get to Nav 2 where a few Jalthi are buzzing around, and thankfully the Drayman is here too! The unsuspecting Jalthi are made short work of, and it seems the marines have done their job too. We hook up with the Drayman and head home. Unfortunately the Kilrathi have other ideas and send a few Krant's to stop us. They seem to underestimate us however as we easily blast through them and get the Drayman safely back under the protective wing of the Tiger's Claw.
Interlude: Doomsday and Jazz are back to the TCS Austin, Jazz seems a bit funny with me and seems insistent we'll meet again. Both of them seemed fairly decent pilots so I hope so.
Corsair 3: The Tiger's Claw is under attack! Hunter and I launch in Raptors, thankfully it's only some Dralthi and Salthi. Two of the Dralthi even turn tail and run! Nav 1 is clear, but Nav 2 finds a Ralari guarded by 3 Grathas, we manage to take out the fighter cover before turning ours guns on the destroyer. Nav 3 finds a Snakeir guarded by a mere 2 Jalthi, this is worrying, where is the rest of it's fighters? We take the carrier and it's fighters out before high tailing it back to the Tiger's Claw. Surprisingly only 2 Dralthi are attacking her, perhaps the ones from earlier returned? We take them out in short order.
Interlude: Iceman says they have founds 2 human traitors, they belong to a group called the society of Manderins, what could make a person turn traitor when we are fighting for our very survival? Knight has decided to pass up becoming a flight instructor, a shame, he'd make a good one.
Corsair 4: We need to take out the Kilrathi troopships to prevent them reaching Firekka. Nav 1 finds 2 wings of Salthi, the second wave all turn on Hunter damaging him enough that he needs to return to base. I continue on alone, the marines are depending on me to do my job! I find a Dorkir protected by some Dralthi. I quickly go for the Dorkir before the Kilrathi realise what's happening before turning on the fighters. I continue on to Nav 2 finding to my surprise a solitary Dorkir on it's own with no fighter cover! I take it out and clear out a couple of Hhriss in the asteroid field on the way home.