I was pretty sure this would stir up some controversy... And I totally understand Avacar's point - it's the main reason why I allowed only straight "panicky" afterburner maneuvers in the first version of the evasive action rules after all. So let's talk this over! I'll start with a quote from the manual:Why was Bravo 1 allowed to take a non-afterburner evasive action? Does this mean Garga 1 could simply have moved and turned to avoid the DF missile too? This essentially will mean that any DF shot can simply be "dodged" if you can use regular movement to 'side step' them, at the usual evasive action penalty of no movement next turn.
By the time you know a missile is coming, you barely have time to either launch a chaff pod, or hit the afterburners; you shouldn't have time to REDUCE SPEED and calmly turn out of the way... the missile is coming in at a speed of 12!
This will only work on ships with afterburners, since you effectively need to outrun missiles. Any maneuver is allowed, as long as it gets you out of the chasing missile’s range or fire arc.
Let's allow non-afterburner evasive actions this game and keep playing.
And i already have a justificative to allow this: We (confed pilots) are amazing pilots, so we can do such kind of risky manuever (like dodge a missile *cof* *cof*) with excelence
I think that the manual was written with the spirit of forcing players to use afterburners to take evasive actions from missiles. Now why I may argue that because the DF is unguided, its much easier to avoid being hit, in the spirit of the game, I say to go back and change my manuever so that I used my afterburners.
From what I can tell, Bravo 2 should be one cell to the right, or had a speed of 4 not 3. Also, I have *no idea* how Zeta 1 got where they are with a 'speed of 5 turn 2'...
I hate it when you're right...
Actually, I haven't found out what could be wrong concerning Bravo 2's movement.