Wedge009
Rogue Leader
Maybe Maniac should have been the Colonel...?The taunting restart/load/quit menu didn't help either
Maybe Maniac should have been the Colonel...?The taunting restart/load/quit menu didn't help either
The feeling of achievement and relief after surviving a mission like that is what WC is all about IMO
)The thing you have to consider is that in most games, you don't know how long the level is going to be or where it is going to end.
WC (and games like it) are unique in that you get a detailed briefing and know that when you are early/mid/late in the 'level'. That makes it easier to get through, because if you get shot to pieces at Nav 1, and have 2 more Navs to go, you know you are going to have to fly differently if you want to survive. If anything (for me) this makes for a MUCH more exciting level. There's nothing more fun than getting shot up early and then just powering on and (especially in wing 1) watching for the rest of the mission as your screens go wrong and your systems get damaged and you lose weapons and every time you get shot at you wonder if you're going to make it back.
The feeling of achievement and relief after surviving a mission like that is what WC is all about IMO
Excellent point. My most memorable experience playing WC was a scenario exactly like this...Jotunheim 2 in SM I think? I think I had to take on the last wave of fighters with a single operating mass driver, a damaged ion driver, and essentially no computers, and had to try to five minutes to get clearance to land afterwords because my comm system was so heavily damaged. Mid-mission saves or respawinging would destroy memorable moments like this.
Sorry, I was referring to the SWOTL/X-Wing/etc. recorder that let you jump back in... Wing Commander II didn't have that feature.
TIE Fighter may have had this, but X-Wing sure didn't -- once you "died", your character was stupidly locked. And of course there was no point to dying *or* ejecting, since the game made you do the same mission over and over before you could progress anyway.
Another option would be to have the dead player replace one of the AI wingmen engaged in the same battle (like in Battlestations Midway). Players could select the number of wingmen in a particular flight as the number of 'respawns' allowed.
X-Wing vs. TIE Fighter also did that, even in the single player, and I thought it was terrible and totally ruined the feeling of immersion.
Eh, I'm not sure we've found the right formula yet anyhow. My personal opinion is that when you die, you should eject and sit out until the next mission - maybe you get to watch the battle to see if your buddies can still salvage the win without you. The penalty could be you don't gain as many points for promotions or something.
Unfortunately, I know that today's players don't have that kind of patience though and would never want to remain idle for any length of time.
You could record missions in X-Wing, but I don't remember ever being able to jump back in.