After a few years at Ocean Software carving out his legendary status as Commodore 64 musician,Martin came to Austin in 1988 as a contractor, to help develop Times of Lore; two years later he returned permanently to take a job as Origin Systems? Audio Director. From then on he was responsible for increasingly complex audio projects including sound effects, music and, as the Soundblaster took the market by storm, speech. Sharp-eared Wing Commander fans may recognize his voice as a Kilrathi in the original Wing Commander II demo! Martin?s audio work at Origin would go on to be an instrumental part of Strike Commander, Wing Commander III, Wing Commander IV and others. He headed up content creation on Origin?s first CDROM game, a port of ?Ultima 6″ to Fujitsu?s FM-Towns PC. To hold all the digital speech samples for the game, Martin?s PC had the largest hard drive in the building at that time - a whopping 320MB.