floundericiousMI
Commodore
Just a random thought here, gang....
One of the things I found vaguely annoying in Righteous Fire was the screwed up economic model. Let me explain what I mean by that with a comparison to WCriv.
I start at Helen, I buy luxury foods at 22cr per unit. I fly to Hector, I sell them at 45cr or 52cr per unit. I make a couple thousand profit on my trade run.
In RF:
I start at Helen, I buy luxury foods at 55cr per unit. I fly to Hector, I sell them at...50cr per unit? I LOSE money taking FOOD from an Agro base to a Mining base.
I never saw something explicit (at least, that stuck in my mind) in the game that explained why the economy was all screwed up...did you guys ever notice that?
I know the idea in the game was to butch up your ship and then go wipe out the Retros...but damn! That WAS a great way to accelerate the fortune-building (fly a couple of missions and carry a load of cargo!) and equipment-improving.
One of the things I found vaguely annoying in Righteous Fire was the screwed up economic model. Let me explain what I mean by that with a comparison to WCriv.
I start at Helen, I buy luxury foods at 22cr per unit. I fly to Hector, I sell them at 45cr or 52cr per unit. I make a couple thousand profit on my trade run.
In RF:
I start at Helen, I buy luxury foods at 55cr per unit. I fly to Hector, I sell them at...50cr per unit? I LOSE money taking FOOD from an Agro base to a Mining base.
I never saw something explicit (at least, that stuck in my mind) in the game that explained why the economy was all screwed up...did you guys ever notice that?
I know the idea in the game was to butch up your ship and then go wipe out the Retros...but damn! That WAS a great way to accelerate the fortune-building (fly a couple of missions and carry a load of cargo!) and equipment-improving.