however, I am also at the Oxford mission now and I can't seem to get the drayman safely to Planet Oxford...
There are just too many of those demon hunters.. any suggestions (since I cannot buy missiles for my demon this might be a problem Oo)....
You'd be hard pressed to find a player here who didn't have a problem with the 3rd Oxford mission.
Here's a thread that was made some days earlier and drew a lot of attention. The discussion is mixed (a lot of talk on demons and how they are unbalanced, for example) but there are some (vague) strategies on how to beat it.
I made a post towards the end of the thread as well, essentially my advice was to just keep trying. The difficulty of the mission is not constant, and sometimes the mission is just messed up. Once or twice, the drayman was destroyed mere seconds after I launched into space from Oxford.
Oh, by the way...the hunters will dislike you for a time after you finish the Oxford missions, as well as the set of campaign missions that comes after them. The solution is to kill Pirates and Retros.
You bought a "milspec" Centurion. It comes with a default reactor and shields, so they are automatically repaired when you buy a "Basic Repair".
Milspec ship versions have caused much confusion and will be removed in the 1.01 patch. I suggest, if you have a save game right before you bought the new ship, to load that up and buy a stock Centurion (the cheaper one). Then you can upgrade it as you see fit.
They fit on more heavily defended ships like the Orion. Don't worry, the Centurion is as mean as you can get in Privateer Remake (well..as soon as we balance that Demon). You don't need level 5 shields to lay waste to squadrons of pirates and kilrathi.
You can switch to turret view to command your turrets. Or you can set them to 'weapons free' mode with cntrl+w (turn off the mode with cntrl+r). The most useful key for turrets is Cntrl+t, which tells your turret gunner to fire on your current target - it works much better than weapons free mode. You can select a hostile target, cntrl+t, and then switch to another target and let your turret(s) take care of it.
And, just so you know, turrets have their own reactor. The recharge value and storage capacitor is listed in the description. Having your turrets firing constantly in no way impedes your ability to fire your primary guns from the cockpit.
Enjoy! In the Original Privateer, there was no turret AI (you had to control them by yourself).