Remember Back To Winter '96-'97 (June 30, 2005)

ChrisReid

Super Soaker Collector / Administrator
We've got two classic game reviews today from Winter 1996-1997 (or summer for the Southerners). One is short & fat and one tall & skinny. They creep a bit closer to modern times than some of the other GamePro scans Jonathan Stone has been able to dig up. Privateer 2 launched in December 1996. It was a relatively quiet launch with dates uncertain and a nasty bug forcing some last minute fixes. British Wing Commander fans back in 1996 had to rough up Hal Taffin or risk falling off the story's path, but rough and tumble privateers weren't about to pay him for information anyways. Wing Commander 4 for the Playstation launched a couple months later. Although parts of the game were eliminated to fit on four discs, we got some neat small extras. The WC4 PSX website produced this exciting letter from Dr. Brody to Captain Eisen which helped us firmly establish the dates that the game took place.



PROTIP: Save your torpedoes. They're the only ordnance that can take out certain rebel ships.
I'll remember that next time I'm playing X-Wing!

--
Original update published on June 30, 2005
 
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ChrisReid said:
I'll remember that next time I'm playing X-Wing!

I didnt even notice haha. I found it funny becaus I cant remember any capships you "need" torps for. There was the Vesuvius, but even then you can only destroy it when the game says, and I think you can just shoot at it enough and it will expload anyway.

Ed
 
Edx said:
I didnt even notice haha. I found it funny becaus I cant remember any capships you "need" torps for. There was the Vesuvius, but even then you can only destroy it when the game says, and I think you can just shoot at it enough and it will expload anyway.

On top of that, you can't really lob torps at nonessential targets anyway. In X-Wing, you actually do fight the rebels and the regular missiles are called torpedoes, so the tip really fits much better elsewhere. GamePro is just full of valuable tips. https://www.wcnews.com/news/update/6387

PROTIP: When a Kilrathi ship flies past, spin your ship 180 degrees and it should be in view.
 
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PROTIP: When a Kilrathi ship flies past, spin your ship 180 degrees and it should be in view.

That's a useful tip. Guess they couldnt come up with anything better. :(
 
yeah, it's so not-obvious... it is like saying "whenever a target is lined in your sights, press the button that fire your guns, so that you end up shooting it!"
 
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