Relationship of map to coordinates

Yes, the actual game space is 3D and the in flight map is a 2D representation of it. I'm not sure if the coordinates work 1:1, though... the ones listed there are extracted from the game's system files, but it's possible there's some math that happens between the data and the implementation.
 
Yes, the actual game space is 3D and the in flight map is a 2D representation of it. I'm not sure if the coordinates work 1:1, though... the ones listed there are extracted from the game's system files, but it's possible there's some math that happens between the data and the implementation.
I always believed that the game space was 2d made to appear 3d. It's really hard to tell.
 
I believe space itself is 3D but individual objects are 2D sprites (the engine is called 3Space!).

So are 3d distances actually taken into account when computing mission difficulty and rewards?

I believe this is purely mission type, number of waypoints, number of enemies and number of jumps.
 
For sure - a mission that generates 3 skill 4 Retros is going to pay more than one that generates 1 skill 2 Pirate and so on.

Mission generated enemies aren't specifically different in Troy but the environment is nerfed so the random encounters are less dangerous (lower numbers, lower skill levels, etc.). That's a common game breaker early on: accepting missions in Troy that spawn an enemy you can't realistically beat (like a Dralthi!).
 
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