Jason_Ryock
Vice Admiral
In WC:SO there is a ship called the Refueler and a command for the AI to replenish your fuel and missiles, and a Refueling cutscene.
My question is, how do I edit this things together into something WC:SO will recognize as a valid mission?
I would very much like to add in a refueling point, I think it would be nice to see that as part of the game, but I would like some help figuring out how.
As long as we're on the subject, is it possible to code in a misison where the entire objective is to escort a shuttle, and in the middle of the mission have that shuttle say, pick up an ejected pilot? ((NOTE: Not one ejected during hte mission, but an ejected pilot placed there before the mission starts, IE: he ejected prior to the mission and this mission's objective is to recover him.))
Seems to me the two topics are related, as both would call on the AI to display a cutscene.
My question is, how do I edit this things together into something WC:SO will recognize as a valid mission?
I would very much like to add in a refueling point, I think it would be nice to see that as part of the game, but I would like some help figuring out how.
As long as we're on the subject, is it possible to code in a misison where the entire objective is to escort a shuttle, and in the middle of the mission have that shuttle say, pick up an ejected pilot? ((NOTE: Not one ejected during hte mission, but an ejected pilot placed there before the mission starts, IE: he ejected prior to the mission and this mission's objective is to recover him.))
Seems to me the two topics are related, as both would call on the AI to display a cutscene.


), there is no way to activate the ejected pilot pick-up cutscene that you see if you yourself eject. That's why you have to script this event yourself.