Hey gang,
By the thread title I mean how are we supposed to reconcile the stats in the earlier games, when the later games give such massive increases to (some) ship stats ;maneuverability and armour especially. The Rapier's 10 degrees/sec maneuverability and 7cm of shielding cannot be accurate, right? That would make the Arrow 8 or 9 times more maneuverable, with more then 10 times (TEN TIMES!!) the armour!! 🤯
I have also noticed that the official stats list the WC1 and 2 era fighters as a lot smaller then the 3/4 ships (Rapier is 19 meters, compared to the Hellcats 27 meters). The Morningstar is smaller then an Arrow, but carries torps and the Mace!
This is part of my attempt to create accurate in-engine stats for all fighters, capships, weapons, etc. Then update the wiki accordingly.
Yes, I know the real reason is that the games makers didn't care about stuff like this, only us Wingnuts! 😁
UPDATED: May 5, 8:31pm
By the thread title I mean how are we supposed to reconcile the stats in the earlier games, when the later games give such massive increases to (some) ship stats ;maneuverability and armour especially. The Rapier's 10 degrees/sec maneuverability and 7cm of shielding cannot be accurate, right? That would make the Arrow 8 or 9 times more maneuverable, with more then 10 times (TEN TIMES!!) the armour!! 🤯
I have also noticed that the official stats list the WC1 and 2 era fighters as a lot smaller then the 3/4 ships (Rapier is 19 meters, compared to the Hellcats 27 meters). The Morningstar is smaller then an Arrow, but carries torps and the Mace!
This is part of my attempt to create accurate in-engine stats for all fighters, capships, weapons, etc. Then update the wiki accordingly.
Yes, I know the real reason is that the games makers didn't care about stuff like this, only us Wingnuts! 😁
UPDATED: May 5, 8:31pm
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