Newcommanderondablock
Rear Admiral
Hello, Newcommanderondablock here.
I have been working on the mod lately, and since i have converted all the models that are on my computer (exept for textures and turrets), i have decided to look at the research side of things.
Now, i DONT want to have the original style of research. The original is: Fighter tech, Corvette tech, capital ship tech, super capital ship tech and Misc.
I want something that is similar to real life research. Each technology fits underneath a catagory (note: that catagory can have its name changed). There are 5 catagories, 2 have 5 technologies under them and 3 have 4 underneath. There ARE more i can use but i do not know where they fit under, so i cannot use them for the moment.
I really need some ideas in what technologies should be available to research in the MOD. Any help whatsoever would be greatly appreciated (no sarcastic comments please, i am very serious about this).
Thank you.
Newcommanderondablock
I have been working on the mod lately, and since i have converted all the models that are on my computer (exept for textures and turrets), i have decided to look at the research side of things.
Now, i DONT want to have the original style of research. The original is: Fighter tech, Corvette tech, capital ship tech, super capital ship tech and Misc.
I want something that is similar to real life research. Each technology fits underneath a catagory (note: that catagory can have its name changed). There are 5 catagories, 2 have 5 technologies under them and 3 have 4 underneath. There ARE more i can use but i do not know where they fit under, so i cannot use them for the moment.
I really need some ideas in what technologies should be available to research in the MOD. Any help whatsoever would be greatly appreciated (no sarcastic comments please, i am very serious about this).
Thank you.
Newcommanderondablock