Shaggy
Vice Admiral
The Stormfire Mk II was availble on certain fighters in Prophecy. So does that mean it can be used in SO. I wanted to put a pair of Stormfires on my light recon fighter. I guess what I'm wondering is if I build the LRF with stormfires can I only use it in Prophecy or will it work in SO as well?
Stealth|Cloaking workaround
I guess cloaking fighters is sort of out of the question, without actually reprograming the Vision engine. What about writing the mission AI so that if your fighter is say within five thousand miles of the enemy they can detect you. So like there would be maybe a mission where you follow an enemy fighter to it's home base and then stay at least five thousand miles away from the enemy task force and target each ship so it's like taking reconnaissance scans of the enemy forces?
Mud Moving
Ground attack missions are something I'd really like to include if I can find some way to work around current restrictions.
One piece of advice that was given to me earlier was to create really big asteroid mesh. If I did create a massive mesh would it slow down the game to much.
Furthermore would I be able to create a blue sky effect and way points?
Obviously it wouldn't be an infinite landscape, and I would take this into account while designing the topography. Would I be able to create sort of a grassy plain and mountain look?
Stealth|Cloaking workaround
I guess cloaking fighters is sort of out of the question, without actually reprograming the Vision engine. What about writing the mission AI so that if your fighter is say within five thousand miles of the enemy they can detect you. So like there would be maybe a mission where you follow an enemy fighter to it's home base and then stay at least five thousand miles away from the enemy task force and target each ship so it's like taking reconnaissance scans of the enemy forces?
Mud Moving
Ground attack missions are something I'd really like to include if I can find some way to work around current restrictions.
One piece of advice that was given to me earlier was to create really big asteroid mesh. If I did create a massive mesh would it slow down the game to much.
Furthermore would I be able to create a blue sky effect and way points?
Obviously it wouldn't be an infinite landscape, and I would take this into account while designing the topography. Would I be able to create sort of a grassy plain and mountain look?