John Cordell
Spaceman
Quality Assurance
While we are looking straight forward to the final release of the Privateer Remake there are still dozends of little things to fix, to leave the beta stage left behind and release a quality game that many people, even those who are not familiar with space simulations and Wing Commander, will enjoy. Since the hard gamebugs are nearly all found and fixed it comes now to the fine-tuning, therefore this thread should help the Privateer Remake team to see what YOU especially the pre-release testers think that should be fixed up for version 1.0.
Quality Assurance sees the 1.0 release as a final game like the original Privateer was and not a kind of BetaWare, so please be very finical but realistic, you won't hurt one of us by telling the truth
This thread is NOT open for discussion, please post here only your full reports and suggestions so that the team can go through them one by one without being interrupted.
The Privateer Remake 1.0 release includes:
- The game itself
- The game's manual
- The website
Quality Assurance for the game:
-Appeareance and Stability of the game client
-Playability for a newbie (get along with it)
-GUI/HUD (intuitive, readability, display flaws)
-Sound/Music (volume, "sound snips", clear playback of all sounds, match the original event sounds?)
-Difficulty (should match the original privateer)
-Gameplay (did we catch up all the fun that made the original so enjoyable?)
Quality Assurance for the game's manual:
-what can be done better to introduce a newbie to the game?
-text formatting
-does the images match with the remake, replace with a better versions?
-are the information given accurate
Quality Assurance for the website:
-readability
-are the information given understandable
-do you miss any information essential for a newbie?
-browser compatibility, test the site with diffent browsers - does it look the same?
As a little hint and start i'll give a few examples:
Quality Assurance - Game: (run under W2K 800X600 32Bit)
Sound/Music:
1. When you click the first time (new game) on a mercenaries or merchants guild person you hear a "sound snip" before the person talks to you (maybe only on my machine?)
2. The talking sound on bases is compared to the music a little bit too loud
3. You hear damage done to ships far away from you, i don't think it's necessary (don't remember the original)
4. When a rocket is fired from another vessel you hear the sound like it was fired directly in your cockpit (too loud), maybe cut it off
Appeareance and Stability of the game client:
1. When you start the game it opens with an image full of noise or "snow" before the real loading screen pops up, for several seconds you think your hardware crashed, maybe you can change this to a black screen?
2. A progress bar for the game in loading process. A common user doesn't want to see the files loading but how long it might be take till he or she can play.
3. A new title screen is need, at least the buttons new, load etc. from the current one should be deleted, they are confusing.
Playability for a newbie (get along with it):
Until an animated introduction is available i suggest to show up a simple small story, when the loading is finished.
Gameplay:
You still can switch off the entire cockpit with "F1". It shouldn't be possible in the final release. Remember the main reason many people hate the Tarsus and want to buy a better ship is that you simply don't see "anything" with these small windows. It's an essential element to Privateer's gameplay difficulty and fun (when you've got finally the centurion ).
GUI/HUD:
(please take a look at the screenshots below)
I hope you guys come up with some more additions to this thread. The Privateer Remake would greatly appreciate your help to improve it for the 1.0 release.
Therefore this thread will temporarely remain sticky.
While we are looking straight forward to the final release of the Privateer Remake there are still dozends of little things to fix, to leave the beta stage left behind and release a quality game that many people, even those who are not familiar with space simulations and Wing Commander, will enjoy. Since the hard gamebugs are nearly all found and fixed it comes now to the fine-tuning, therefore this thread should help the Privateer Remake team to see what YOU especially the pre-release testers think that should be fixed up for version 1.0.
Quality Assurance sees the 1.0 release as a final game like the original Privateer was and not a kind of BetaWare, so please be very finical but realistic, you won't hurt one of us by telling the truth
This thread is NOT open for discussion, please post here only your full reports and suggestions so that the team can go through them one by one without being interrupted.
The Privateer Remake 1.0 release includes:
- The game itself
- The game's manual
- The website
Quality Assurance for the game:
-Appeareance and Stability of the game client
-Playability for a newbie (get along with it)
-GUI/HUD (intuitive, readability, display flaws)
-Sound/Music (volume, "sound snips", clear playback of all sounds, match the original event sounds?)
-Difficulty (should match the original privateer)
-Gameplay (did we catch up all the fun that made the original so enjoyable?)
Quality Assurance for the game's manual:
-what can be done better to introduce a newbie to the game?
-text formatting
-does the images match with the remake, replace with a better versions?
-are the information given accurate
Quality Assurance for the website:
-readability
-are the information given understandable
-do you miss any information essential for a newbie?
-browser compatibility, test the site with diffent browsers - does it look the same?
As a little hint and start i'll give a few examples:
Quality Assurance - Game: (run under W2K 800X600 32Bit)
Sound/Music:
1. When you click the first time (new game) on a mercenaries or merchants guild person you hear a "sound snip" before the person talks to you (maybe only on my machine?)
2. The talking sound on bases is compared to the music a little bit too loud
3. You hear damage done to ships far away from you, i don't think it's necessary (don't remember the original)
4. When a rocket is fired from another vessel you hear the sound like it was fired directly in your cockpit (too loud), maybe cut it off
Appeareance and Stability of the game client:
1. When you start the game it opens with an image full of noise or "snow" before the real loading screen pops up, for several seconds you think your hardware crashed, maybe you can change this to a black screen?
2. A progress bar for the game in loading process. A common user doesn't want to see the files loading but how long it might be take till he or she can play.
3. A new title screen is need, at least the buttons new, load etc. from the current one should be deleted, they are confusing.
Playability for a newbie (get along with it):
Until an animated introduction is available i suggest to show up a simple small story, when the loading is finished.
Gameplay:
You still can switch off the entire cockpit with "F1". It shouldn't be possible in the final release. Remember the main reason many people hate the Tarsus and want to buy a better ship is that you simply don't see "anything" with these small windows. It's an essential element to Privateer's gameplay difficulty and fun (when you've got finally the centurion ).
GUI/HUD:
(please take a look at the screenshots below)
I hope you guys come up with some more additions to this thread. The Privateer Remake would greatly appreciate your help to improve it for the 1.0 release.
Therefore this thread will temporarely remain sticky.