Prologue Released!

Is there an invert (or uninvert) option for the mouse? Nigthmare with the mouse, far too slow even on max. The game itself is great though.
 
Thank you Saga team,
Just started playing and the intro movie is great, and the voice acting is as good as most games you pay for. Amazing graphics.
I do hope that the missions remain completable without a joystick.
(I never had to use one for a wing commander game, Standoff included)
Autosaves between navpoints would be a great improvement. This existed in Freelancer, and proved very usefull.
Keep up the good work.
 
So, it's not a bug, it's just a somewhat counter-intuitive situation for the player, since you require him to not do anything in a situation where it seems natural to engage the enemy.

I don't really agree. If the player has been paying attention to the story at all, he or she will know that the main character is really more of a wingman than a wingleader at this point. The idea of attacking enemies all by yourself while the other pilots are still in formation seems somewhat odd. That said, making the player immediately fail the mission seems a bit harsh... On the other hand, I suppose a lone Arrow doesn't really stand a chance against all those Razors and Demons. :p
 
I don't really agree. If the player has been paying attention to the story at all, he or she will know that the main character is really more of a wingman than a wingleader at this point.
Well, there's a reason why every single WC game has always found an excuse to put the player in command, even when he was fresh from the academy - punishing a player for trying to actually play the game is just not sensible.

On the other hand, I suppose a lone Arrow doesn't really stand a chance against all those Razors and Demons. :p
That's for the player to find out (...or prove wrong).
 
Well, there's a reason why every single WC game has always found an excuse to put the player in command, even when he was fresh from the academy - punishing a player for trying to actually play the game is just not sensible.

Yes, of course, but it's not as if Baws never told you to break and attack. You know you're going to play a part in the fight, you just have to wait a bit.
 
Well, there's a reason why every single WC game has always found an excuse to put the player in command, even when he was fresh from the academy - punishing a player for trying to actually play the game is just not sensible.


That's for the player to find out (...or prove wrong).

It is not possible to let the player break & attack at this point due to the stupid tutorial part. Engaging the pirates at this point will simply break chain of events. I am seriosly considering to bring out a version without the tutorial part. It will speed up events considerably.
 
While the dialog was indeed a bit tedious to run through multiple times, I really do like the 'you're new here, follow my orders' bit. I found it to be pretty neat, instead of you being instantly in charge, you're subordinate to someone else. Which is pretty much how it would work out.
 
Well, there's a reason why every single WC game has always found an excuse to put the player in command, even when he was fresh from the academy

Actually, that's one part of Wing Commander that I really didn't like and completely broke the immersion for me.
 
I am seriosly considering to bring out a version without the tutorial part. It will speed up events considerably.

Do you ? When have you planned to inform me about this matter ? :D

Seriously, I think this is actually a good idea and will certainly increase the replay value of the prologue, but on the other side : This will involve a lot of work in changing the missions, it's not so easy that I can simply remove a few events or messages for this.

That tutorial stuff is embedded into the mission flow and the timing of the following events. It will require quite some work, and also a lot of testing again :(

As for the dialogue stuff, I don't want to remove it, but I can offer that I open the navpoint route so that (if the player wants) some parts can be skipped, i.e. Nav1+2 in Mission 2 so that you fly directly to Nav 3 to the action.
 
Yeah! Why does Wing Commander always make you command a... wing... oh.

Funny :rolleyes:

Engaging the pirates at this point will simply break chain of events. I am seriosly considering to bring out a version without the tutorial part. It will speed up events considerably.

Unless you can find a way to transfer flight history I don't think this is a good idea. You'd be better off streamlining and improving the prologue based on the advice Wing Commander fans have voiced in this thread -- maybe even give us a new mission or two. Besides, it's likely that by the time you guys get the full version out most of us will need to relearn the controls :p
 
The fact that the player is a wingman, not a wingleader is good, but the problem with that instant fail formation break is that the objective itself is not known until it's too late. The player really has no idea he really has to act like a subordinate to that degree without a direct order, which doesn't happen until a while after the pirates appear.
 
Yeah, I actually thought I was the wingleader (although temporarily) when Baws said something to the effect of this is what it feels like to lead an escort patrol. I thought they were susposed to follow...plus I didn't know where the next navpoint was at. Then when I get thought to get in formation with Baws, he is like 6000 units away...at which point I go speeding after him, but find out I failed the missions.
 
Haven't you guys managed to get past this point ? I will need some time to patch it (and we don't want to release multiple small patches).

I can change the mission and upload it for you, so that you can continue playing.
 
Oh, I got past it rather easily on the second try. I just stopped on top of the transport the whole time (at least until the pirates attack).
 
I've gotten through it (and the whole prologue) as well. I think the discussion is about why it's bad, not that we can't get past it on the second try.
 
OK :) When I patch this mission, I will remove the mission-end script for this part, and try to modify the goal as well.
 
Haven't you guys managed to get past this point ? I will need some time to patch it (and we don't want to release multiple small patches).
Oh, I'm sure I'll manage it on second try (though I'll be very unhappy if I happen to die and have to play it a third time :p ). The whole thing doesn't appear to be complicated to get through - for me, it's rather encouraging myself to play it again that's the problem, because I know that I'll have to sit there for ten minutes doing nothing again.
 
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