I am really curious what you can come up withQuestion for the WCSaga guys... If I installed my original FS2 disks...would FRED2 work with your ship data?
I think it's cool that you're disciplined for not following orders, but I also find that just getting booted out of the mission is somewhat... limiting on the player's freedom. If I fail to get into formation I would rather have my wing leader say something like "get into formation NOW!" and then, if I still fail to comply "Have it your way then, this will go on my report, pilot!". You ccould have a running total of the amount of reprimands the player receives, and have him court marshaled when he exceeds a certain amount. Seriously though, getting immediately thrown out of the game when you do something wrong is absolutely *horrible* for immersiveness, and, IIRC, neither FS2 or Wing Commander have ever ended a mission that way, and for good reason. If you're going to have the player fail a mission because he did something wrong, at least do it after he lands at his carrier, not in the middle of the action.Doing what you are told as a wingman is important - you don't always have the big picture. If you are #2, be disciplined, do what you are told and ask questions later
Weird, in regular FS2 when you use TC even though the speech lags, everything else plays at the right speed. Maybe it's something to do with the way the Saga team uses FRED?? An easy solution, I would think, would be to disable time compression as a bindable key.the guys were still talking by the time I reached the darkets and they just sat there and let me blow them all away without even trying to move or attack until all the speech had finished.
time compression can cause several scripts to be skipped. Although in this particular mission enemy behaviour is tied to the dialogue.Weird, in regular FS2 when you use TC even though the speech lags, everything else plays at the right speed. Maybe it's something to do with the way the Saga team uses FRED?? An easy solution, I would think, would be to disable time compression as a bindable key.
Can you bind the keys with the Xbox 360 controller? I tried but it wouldn't register anything. In game I could control pitch and yaw but no guns etc. I can set the controls for my regular joystick but not the 360.You could also try a gamepad if you have one. The game works nicely with the xbox 360 controller.