Howard Day said:Okay - seems I have some questions to answer. I apologize for my absence, I've been inexcusably lazy.
We are not remaking Privateer in this engine. There's really no point. John Cordell of Gemini Gold has that well in hand.
Right now there are 2 main writers and almost a half-dozen mission writers. The problem is that the Mission writers can't really do their work till we have a system in place to allow them to sufficently script out the missions. Once that happens, I expect the missions to flood in. The Main Writers are Sylvester and Hammerhead, with assistance from BradMick and myself. The story is in the progress of being written. The basic idea is something I came up with, but I don't know how much of it will remain in there - we have to make sure it works.
As for being stranded - you will almost never be able to be completely stranded. Every human-inhabited system has at least one fuel depot (think the asteroid bases in WC3 - basically a futuristic gas station) most inhabited systems have more than a dozen. They're scattered all over - outer rims near asteroid field jump points, inner systems in orbit arround moons. If you do happen to get yourself fuel-lessly stranded in a uninhabited system - you can always steal the fuel. Not particuarly ethical, sure, but neither are most privateers. I'm going to venture a guess and say that it's going to take a lot of effort, over a long period of time, to get to a point where you're stranded with no options. It's never going to "just happen". Even in Kilrathi space you can disable kilrathi tankers and take thier cargo. Sure, you'll have to fight through a basic fighter screen, but hey - that's your punishment for getting you pioneer ass stranded in cat space in the first place.
Anyhow, I hope this answers your questions.
Well there could be specific trade routes for fuel (ex: from refinery to "gas station" )which you would need to be near. So for a particular system or tow it's basically a mobile gas station. But it would have a proper ingame explanation and route it takes.Howard Day said:Well, it's a thought - but I don't know how we'd define "friendly". Maybe they're just randomly moving mobile diligents that just fly around. I don't know - this is something new, something that may potentially unbalance what we already have. I'll have to talk to the others about it, but it's certainly intriguing.
Sonic TH said:Well I was thinking more if your jump drive got destroyed, fuel wouldn't help you there, only a shipyard.
How so? I don't know why you think this smacks of "fanboyism". I may be missing something here. I generally see fanboyism as the desire to manipulate the subject universe to create something that is utterly ridiculous - Another 40KM long superweapon comes out of nowhere, everyone has cloaks and 8 steltek guns, the player can load 40 missiles...Landriech have well-painted Red/Blue/White Ships (Yeah, my bad on that one)...Human/Kilrathi Love-Child!, etc. The ability to carry some spare parts is not even close to being in this league.Death said:Personally, I think that resupplying from equipment in the hold is starting towards veering off into fanboyism, which for a project that has the goal of staying true to the spirit of Privateer is not all that great an option, IMO.