Joel_VanEenwyk
Spaceman
So the deadline/milestone we've been fighting at work is finally over! It was suppose to be done last week, but some unexpected bugs prevented us from kicking it out the door. This weekend I actually didn't go into work, though, so I was able to finally make some progress. I've got Windows installed on my Mac Mini, and now I'm back to full operation. The port to Mac is coming along, but I simply don't have the time to finish that up while still making progress on the game itself.
Last few days, I've been fixing a few bugs and trying to get the tool-chain finished up. Good tools are a huge deal for me. I want to be sure that it is easy to update all assets. Not only that, I want all important aspects of the game to be updateable realtime while playing the game. Nothing is more frustrating than trying to tweak a game through a tedious chain of either text editing or recompiling. It may take longer to get a good pipeline, but I'd rather spend the time to get it done right instead of spending long hours fixing the mess later.
Anyways, short update, but you can rest assured that progress is being made.
--Joel
Last few days, I've been fixing a few bugs and trying to get the tool-chain finished up. Good tools are a huge deal for me. I want to be sure that it is easy to update all assets. Not only that, I want all important aspects of the game to be updateable realtime while playing the game. Nothing is more frustrating than trying to tweak a game through a tedious chain of either text editing or recompiling. It may take longer to get a good pipeline, but I'd rather spend the time to get it done right instead of spending long hours fixing the mess later.
Anyways, short update, but you can rest assured that progress is being made.

--Joel