Hi there, The first link is inaccurate. There is no project called "Privateer Remake" at wcuniverse.sf.net Wing Commander Universe was my project. The aim of it was to make a privateer style expanded game with ships from 1-3/Academy/Armada set during 2669. The Privateer campaign did not need to be a part of the game, the point of it being there was just to act like a tutorial, players would then have an option to join the military at Perry Naval base, or go run missions etc in the expanded universe. We were basically just using the setting and had plans to do our own stories. The Vegastrike engine needs a lot of overhaul work for the modern era. It never delivered on the editing tools which are needed to make a game with this level of complexity. It does however have a complete online gameplay system including online trading, comms, multiplayer etc. Sadly, for what I want to do, no engine really exists at this point except maybe Unity, but I don't want to invest the time into learning it. There were changes made to the Vegastrike engine by other teams which negatively affected the Wing Commander features of the engine. E.g the map code. It should be simple enough to get into the C++ code for the map screen and fix it to be like the privateer nav screens. As stated earlier Vegastrike needs an AI overhaul, but there also needs to be major updates made to the code base. Most of the library support in Vegastrike is outdated, ffmpeg versions have moved on, same with libPNG and other libraries. I took a crack at fixing it up a while ago but my work stalled. I also took a look at making a FRED style editor for the engine. But it's something a team of people need to build. Really you need 3-4 programmers to modernise the engine and get editing tools made like Freespace 2 has. Art to asset workflow is abysmal at the moment. Taking something like PCS2 from Freespace 2 and adding support for Vegastrike formats would be a good first step, and a FRED clone for mission writing would open up the engine for editing. It's silly to expect non-programmers to write Python code for missions.