Privateer Logical Map

Rylex

Rear Admiral
I didn't think it made sense to add in that mystery Rikel->Perry jump, given that nobody even knows where it is.
I think I can find that out quite easily, if I reinstall the game again. It's more a "time" problem for me, because I'm busy with lots of other stuff at the moment.

I would argue 300 KPS is enough for anyone. Also, nice avatar.
😁 Thank you!
Concerning the 300 kps... I'm not sure... did the Tarsus computer have more than 640 KB memory? Did you perhaps somehow confuse the quote... (just kidding) 😁
 

apocalyptech

Spaceman
Hah, well, one more addition from me: I realized that the app I used supports SVG export, which makes more much-more-nicely-scalable versions, so I've exported them all as SVG as well. The PNG exports were kind of blocky-looking, so this is probably a bit nicer. Doesn't look like this board lets me attach SVGs directly, so here's the URLs to 'em!

v1: https://apocalyptech.com/games/privmap/privmap.svg
v2 (quadrants a bit closer to in-game): https://apocalyptech.com/games/privmap/privmap_v2.svg
v3 (with unlocked systems): https://apocalyptech.com/games/privmap/privmap_rf.svg

Edit: Aaaand one more edit; also discovered that that diagramming app of mine has two separate PNG outputs, one of which does antialiasing and one of which doesn't. The reason the PNGs were kind of janky was 'cause I'd been exporting with the non-antialiased one. So, here's fresh exports for all three of those versions, which should look quite a bit nicer as well.
 

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Rylex

Rear Admiral
I didn't think it made sense to add in that mystery Rikel->Perry jump, given that nobody even knows where it is.
I've started a new Privateer game yesterday evening. And I will play through the game... it might take some time. I'll keep you updated once I've found the hidden jump points. I just don't want to only do a quick search for the jump points with a manipulated save game, because I'm addicted to play the game again after back in 2012/2013.
Rylex exploration service will soon keep you updated...
 
Earlier in this thread there was mention of (non-plot-related) hidden jump points. Was there ever anything interesting hidden in these? Also, on this note, has there ever been a public disassembly of the game's internal file formats? If so, potentially that could be a source for enumerating any hidden jump points. I could help on such a thing.
 

Rylex

Rear Admiral
Earlier in this thread there was mention of (non-plot-related) hidden jump points. Was there ever anything interesting hidden in these?
Not really, that is, not with the jump points that I have found so far or 10 years ago and will now find again with a replay. What a pity that I've not written down the positions last time. Well, I thought everybody knows the positions of these secret jump points (at least the CIC might know). They are simply shortcuts between different systems. But you never know...
I don't want to spoil myself just looking at the internal game data. I've found them before and I'll find them again 😁
 

BonkusMaximus82

2nd Lieutenant
I decided to check the game's files and you are 100% right: in both Privateer and Righteous Fire there's one more secret jump point which is RIKEL TO PERRY. It's present in both Privateer and Rigtheous FIre but I'm not 100% sure how to locate it in-system... better start exploring!

There's also one additional system in the game called Test Bed, obviously something left over from design/testing. It doesn't have any jump points, so it's impossible to access in the finished build.
I guess I'll have a special stream to check it out. I'll start by checking out Perry, and then look around Rikel. @Rylex , if you're able to join in on the stream, it'll be cool to try to find the hidden jump nodes.
 

Rylex

Rear Admiral
I guess I'll have a special stream to check it out. I'll start by checking out Perry, and then look around Rikel. @Rylex , if you're able to join in on the stream, it'll be cool to try to find the hidden jump nodes.
At the moment I'm at the first Blockade Mission in the Palan system. I've taken a look at the Perry system yesterday (normal Privateer NOT RF) and so far I've not found the jump point. I'm curious if it really only exists in Righteous Fire. I'll play through the game and keep you updated. At the moment I don't have very much spare time, because I'm working most of the time. So joining a stream might be difficult... not only because of the different time zones (I'm from Germany).
 

BonkusMaximus82

2nd Lieutenant
At the moment I'm at the first Blockade Mission in the Palan system. I've taken a look at the Perry system yesterday (normal Privateer NOT RF) and so far I've not found the jump point. I'm curious if it really only exists in Righteous Fire. I'll play through the game and keep you updated. At the moment I don't have very much spare time, because I'm working most of the time. So joining a stream might be difficult... not only because of the different time zones (I'm from Germany).
In that case, I'll check out Rikel, starting in RF, and then trying the original Privateer. I'll tell the people that I will be Invincible and with Infinite Ammo for the session, as we're just exploring for hidden locations in the game.
 

Rylex

Rear Admiral
Status update: I've played through the original Privateer and will soon start with Righteous Fire. So far, I've not found any hidden jump points in the original version. I've now flown 200 missions and saved 1.5 million credits (not cheated) to equip my Righteous Fire Centurion right from the start.
...because they stole my gun, my beautiful Steltek gun!
I'll keep you updated. If I'll find the positions, I'll check the original version of the game again, so that we can compare that...
 

Rylex

Rear Admiral
Rylex Exploration Service reports the first pair of hidden jump points:

This is the jump point from Rikel to Eden:

Rikel_Hidden_JP_to_Eden_Map.png


And here the distance to Nav 1:

Rikel_Hidden_JP_to_Eden_Map_to_Nav1.png


And here the distance to Nav 2:

Rikel_Hidden_JP_to_Eden_Map_to_Nav2.png


And here the distance to Nav 3:

Rikel_Hidden_JP_to_Eden_Map_to_Nav3.png


And here the distance to Nav 4:

Rikel_Hidden_JP_to_Eden_Map_to_Nav4.png


And here the distance to Nav 5:

Rikel_Hidden_JP_to_Eden_Map_to_Nav5.png



And here is the corresponding hidden jump point in Eden.

Hidden jump Point Eden to Rikel:

Eden_Hidden_JP_Map.png


And here the distance to Nav 1:

Eden_Hidden_JP_to_Nav1.png


And here the distance to Nav 2:

Eden_Hidden_JP_to_Nav2.png


I'll keep you updated when I find more... like I said. I'm quite busy at the moment. But I love the game! ;)
 

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Rylex

Rear Admiral
For those of you, who haven't found these two jump points yet. Here's a short description.
Rikel to Eden jump point:
- Go to Rikel Nav 4 (Vishnu Mining Base)
- Open nav map and select Nav 5 (Jump to 44-P-IM)
- Use autopilot when ready
- Autopilot will then stop you at the edge of the asteroid field. The hidden jump point is right ahead:

HowTo_Find_Rikel_Hidden_JP_to_Eden_Map.png



Eden to Rikel jump point:
- Land on Gaea Retro base
- Launch from Gaea Retro base
- Head torwards the "beautiful grey moon"
- You will see the jump point on the radar first at a ditance of approx. 45240 m to Gaea
- It is the only jump point so far (that I know) you can see at more than 15000 m distance. All other jump points disappear from the radar if the distance is higher than 15000 m
- You can see the small blue sphere underneath left to the crosshair (I admit it's hard to see, but look at the radar and you'll easily find it)

HowTo_Find_Eden_Hidden_JP.png


I'll keep you updated. I've found at least one another hidden jump point but I'm quite sure it was not from Rikel to Perry.
If there really exists a hidden jump point from Rikel to Perry then there exists another one as well. I've found it 10 years ago but I can't remember how I found it. I have some ideas but so far ... bad luck. I keep you updated.

Edit: Changed "km" to "m" for the distance numbers
 
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