Joshua said:
Confed can compensate for different measuring system.
Ejection seats could be installed
When we flew the Dralthis in WC1:SM2, they stated flatly that they tried, but COULDN'T install ejection seats. Halcyon says this in the pre-mission briefing for Corsair 1:
[quote='Col. Halcyon"]
And remember… the techs began installing ejection seats in the Dralthi, but ran into unsolvable technical difficulties. You won’t be able to eject from a Dralthi.
[/quote]
Being rather blunt, while captured Kilrathi ships CAN be useful (transports, for example, can contain data which is important, or used in Intelligence missions), we don't often get to do it because, a) it's damned TOUGH to do so and keep the ship in one piece, and b) it's even harder to get onboard the ship and keep it in one piece without the Kilrathi crew blowing it up because they've either got something important to keep from Confed Intel or else they're wanting an escort to the afterlife. We've repeated examples of Kilrathi crews self-destructing for one reason or another, and even minor damage can be fatal when it comes to space combat; that's the nature of the game.
It really isn't much of an advantage to capture a ship most of the time, anyways. You don't use it against the enemy, except by taking data off it, or doing the occasional spy mission - combat's a non-starter, since you're as likely to get shot down by your own side as by the enemy. WC1:SM2 was a definite example of this, as the only times we used the Dralthi were to effectively spy on targets, though the enemy saw through our cover most of the time, and thus we were forced to fight in a ship without said ejection seats and die if we screwed up.