scheherazade
Rear Admiral
are you suggesting that the turn-based portion be moved to an RTS style, or the action portion be turned to an RTS style (or either/both)?
IMHO you *could* do both reasonably well.
turn based change :
move the turn based to real time, but keep it map-graphics.
have the ability to zoom in and micro manage in an RTS view.
pause it at combat, and goto the combat mode. (so you don't have to manage more than one sector under combat at any one time? could leave it unpaused just as well)
combat change :
in combat mode, have the option to leave your ship and goto a 'god view', where you control the targets and attack styles of your ships.
would be neat. esp as an option. turn based is always nice because you can play it while doing other things.
if the comnat had an rts mode where it could be autonomous, then that would also let you just 'let shit go down' without interfering. so you can play and read websites like the cic while you're at it! ;P
-scheherazade
IMHO you *could* do both reasonably well.
turn based change :
move the turn based to real time, but keep it map-graphics.
have the ability to zoom in and micro manage in an RTS view.
pause it at combat, and goto the combat mode. (so you don't have to manage more than one sector under combat at any one time? could leave it unpaused just as well)
combat change :
in combat mode, have the option to leave your ship and goto a 'god view', where you control the targets and attack styles of your ships.
would be neat. esp as an option. turn based is always nice because you can play it while doing other things.
if the comnat had an rts mode where it could be autonomous, then that would also let you just 'let shit go down' without interfering. so you can play and read websites like the cic while you're at it! ;P
-scheherazade