Ok, you've all convinced us: Ep 1 was indeed to easy.

I think so. It makes since to do so, but I get the impression it will be sometime later--probably after episode 2 or 3. They will probably make one update with all the added features for episode one.

This, of course, is just the impression I get from reading this forum, so take this with a grain of salt.
 
The episodic release thing works exactly the way it did with Secret Ops. What this means is that the subsequent episodes will not be stand-alone - they will be installed on top of episode 1, and - again, like with SO - they will override some of the episode 1 files (though unlike SO, we only override files, we don't overwrite them). So what it comes down to is that even if we wanted to, there is no way we could make these changes not apply to episode 1.
 
And, in all fairness, it wouldn't make sense to have different episodes of the same game work differently. One of the main advantages of the episodic releases is that we don't merely add more of the same kind of content to the game... we can patch the game to perfect it further, with stuff that wasn't even possible when episode 1 was released. Each new episode comes with the possibility of improving all the previous ones *beyond* what was possible when they were released.
 
Lazy Panda said:
In WCSO engine, most of the time a collision won't even tickle your shields, but in WC2 it usually ends fatal to one side.
And more often than not, it's the player who gets the bad end of that deal. :(
 
Lazy Panda said:
Hmmm, I wounder for how long the Gladius which depleted the energy bank fast enough already can shoot at double rate?

You will have a quite accurate answer on that, soon ;)
 
Ive been playing Wc2 again and I was wondering.In a lot of Missions in Wc2 you have "in game sequences" (Maverick talking to X etc ex.) .Will you do something like that?So we have our main character talking to Spoons for example or Sparrow during some missions from the cocpit ,showing them from a 3rd person view ?

You can put the same animation like Wc2 did and also it will make some missions more exciting and more Wc2 stylish ;)

Anyway thats maybe impossible for now but consider it for the last episode missions perhaps ?
 
TCSTigersClaw said:
Ive been playing Wc2 again and I was wondering.In a lot of Missions in Wc2 you have "in game sequences" (Maverick talking to X etc ex.) .Will you do something like that?So we have our main character talking to Spoons for example or Sparrow during some missions from the cocpit ,showing them from a 3rd person view ?
No. This would be a waste of time and effort - it takes a hell of a lot of time to prepare a pre-rendered scene. Meanwhile, putting in a few comms during a mission takes next to no time. We don't have a budget, we don't have time, we're not doing it.

(also, I don't see why you'd want scenes like that - personally, I much prefer to receive comm messages while flying than in a movie)
 
It gives you time to crack you knuckles, something you don't get in Standoff very often. Here's a question, will there ever be pilot heads with faces so that we can recognise who we're talking to?
 
Quarto said:
No. This would be a waste of time and effort - it takes a hell of a lot of time to prepare a pre-rendered scene. Meanwhile, putting in a few comms during a mission takes next to no time. We don't have a budget, we don't have time, we're not doing it.

(also, I don't see why you'd want scenes like that - personally, I much prefer to receive comm messages while flying than in a movie)

I quite enjoyed the dialogue cutscenes narrated from just outside the cockpits in WC2. Comm videos are really great for atmosphere, but I think the presentation of story driven material comes across better through a mixture of cockpit and external shots. Hawk giving you a cockpit decision about attacking the Kilrathi in Prophecy is incredibly powerful, but hearing everyone talk on the comm system while the Panthers escort the Midway into the Sol System in Secret Ops is really great too. The external scenes don't need to be prerendered. Secret Ops' scenes where the characters are talking and the camera pans around the various ships involved works great. That technique can be used throughout a game. It just depends on the situation.
 
ChrisReid said:
I quite enjoyed the dialogue cutscenes narrated from just outside the cockpits in WC2. [...] The external scenes don't need to be prerendered. Secret Ops' scenes where the characters are talking and the camera pans around the various ships involved works great. That technique can be used throughout a game. It just depends on the situation.
Well, don't get me wrong - we are willing to use external scenes where it makes sense (e.g., in the last mission, where we've got external scenes for the player's jump and then for the Sparrow pick-up). But - as I learned the hard way from UE - if used incorrectly, scenes like this are painfully disruptive. There's nothing worse than having a cutscene kick in while you're on an enemy's tail... except perhaps for the fact that while you can't steer your ship during the cutscene, the enemy in question can. So, you might go into a cutscene on an enemy's tail, and come out with him on yours. That's why scenes of this type show up in Standoff only in the least disruptive situations.

And yeah, I guess I was a bit too harsh about those WC2 scenes. I quite enjoyed them too... though that doesn't change the fact that we don't have the resources to think about these, unless we somehow manage to clone Eder.
 
Eh, if only we had a whole Eder just for Standoff, we could think about adding that kind of neat stuff already.
 
Come one...
First you tell us we can't chain Eder to his PC. Now you tell us we cannot clone him. How is one supposed to get some work done under that circumstances ;-)
 
I'm thinking voodoo might be the way to go. We'll make a little voodoo doll Eder, and any time the real Eder tries to not work on Standoff, we'll poke the doll Eder with pointy things.
 
Now that's an idea. Anyone close to him who would go over and get us some personal stuff in order to fabricate a doll?
 
Killerwave, if you're reading this, don't listen to these guys. That's NOT the kind of help I need! :p
 
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