Super Soaker Collector / Administrator
Here's one from deep in the archives. AD found an interview with the Fat Man and Team Fat in an early 1995 article of the New York Times, before they even started posting stories online in 1996. This one's been turned into a digital story for completeness so future generations can learn a little about the state of early game audio. It goes a little bit deeper than your typical magazine blurb. The conversation begins very similarly to many other interviews George Sanger has given over the years, but it also delves into some of the side-projects and other attempts that he was trying to use to expand his business. These are portrayed as controversial, but it sounds more like they were trying to throw everything at the wall to see what stuck - which a lot of folks were doing in this new media space at the time! You can read up on the whole article here.
Starting with "Loom," one of the first computer games to appear on CD-ROM, the Fat Man and Team Fat have broken from the ice cream truck school of composition to generate a medley of hits for leading game developers like Lucas Arts, Electronic Arts, Origin Systems and Compton's New Media.
Mr. Govett, who created the soundtrack for Origin's "Wing Commander" and other popular games, lists Stravinsky and John Williams among his main influences.
"I didn't know it then, but it was the great crash of '84," Mr. Sanger recalled. Before long, he said, he was "writing custom music for $79.95, up to three minutes, and planning on making three figures a year."
He moved to Austin in 1985, convinced that his skills in the developing high-technology region would make him a "fat man," the one to whom everyone turned for recording assistance. His fortunes turned with the offer to write tunes for some Nintendo games. Mr. Govett joined him, and within a short time both "Loom" and "Wing Commander" were at the top of the charts.
Original update published on May 11, 2021