Okay, the Hakaga had lots of guns, but they were useless on capships, had lots of armor, heavy-duty shields, 288-fighters, 3 fly through bays in such a way so that the front and back part could be separated with internal access corridors to shift fighters from one bay to the others in case one was disabled, and armor-clad engines. She could also use any jump-point.
Problems? Pitifully slow!
Next, you got the Vesuvius, now she's got even heavier armor, shields that could even repulse torpedoes (in the game at least), 400-fighters. To make it better, she's got good acceleration, and has a respectable rate of speed (if 150 is correct), and superb maneuverability (in game-- hey, I'm selective here: I take the best specs of all them and pick-n-choose!). She was also designed to be able to go head to head with capships, and for this reason is equipped with AMG's (14 of them), and torpedo tubes. She's also designed to be immune to the flash-pak atmospheric-ignition weapon.
Problems? Only one flight-bay (and I mean flight-deck, not hangars on both sides), and the insides of the flight-deck were not immune to the flash-pak, meaning that a person could pull a fast one, fly into the flight-deck and lay one of these babies off. The only thing you'll hear after that is lots of screams, and one big boom! She also lacks the gatling-launch system the Hakaga has, which made missile runs extremely difficult.
Finally you got the Midway: She's really versatile and can perform lots of peace-time roles in addition to it's regular war-time functions. She also carries 6,000 marines on board and the shuttles that carry them-- which are heavy duty shuttles, not those little shoe-boxes with engines you see in the WC3 and 4-games. She has a new launch-system which has two main hangars on either size, with receiving bays for each one. The fighters can be loaded into three launch tubes on either side (total of 6). Fighters can be launched as long as a tube remains clear. She also has missile-launchers. She has shielding typical of star-bases as well. She can utilize any jump-point as well.
Problems: Her speed absolutely sucks, her armor is paper thin, and her shields can be penetrated by certain fighter-mounted guns (the Dev's plasma-gun). She has no anti-capship armament except some capship-missiles, which are really nice, but they're as ancient as f-ck and they're easy to shoot down. Her fighter capacity is nowhere near that of the Vesuvius, and less than the Hakaga.
Now here's how you design a super-carrier.
Give her lots of fighters... lets say 400
Give her lots of armor... lets say 4,000
Give her some shields that can repulse torpedoes
... some good big guns: 21 AMG's
... some good medium sized guns: 16 triple heavy-particle cannons, 24 triple-lasers.
... lots of smaller guns: 32 double turret particle guns, and 32 quad-mass-driver turrets.
Add some torpedo tubes...
Add some gatling-launch tubes, let's say 12.
Make her fast... 150 or better kps
Make her maneuverable: 7/7/7 DPS
Give her some nice acceleration.
Give her 3 fly-through flight bays which can be divided off in the middle to prevent fly-throughs, and put big armored doors which can be closed over the flight-deck to keep fighters from entering them, or throwing a flashpak in. If possible, make the flight-deck (floors and ceilings at least) resistant to a flash-pak, and make sure that shields can be erected that can cover the flight-deck when fighters are not being launched.
Bury the engines in the frame and armor-clad the nozzles like the Hakaga.
Give her some serious hangar space to carry lots of big shuttles and stuff too...
Make her versatile so she can do many things, such as reverse-engineer a wicked alien gun, give her a science-team.
Put lots of marines onboard
Give her some slick looks
and give the bill for this sucker to someone else!
-Concordia
(partially in gest)
Problems? Pitifully slow!
Next, you got the Vesuvius, now she's got even heavier armor, shields that could even repulse torpedoes (in the game at least), 400-fighters. To make it better, she's got good acceleration, and has a respectable rate of speed (if 150 is correct), and superb maneuverability (in game-- hey, I'm selective here: I take the best specs of all them and pick-n-choose!). She was also designed to be able to go head to head with capships, and for this reason is equipped with AMG's (14 of them), and torpedo tubes. She's also designed to be immune to the flash-pak atmospheric-ignition weapon.
Problems? Only one flight-bay (and I mean flight-deck, not hangars on both sides), and the insides of the flight-deck were not immune to the flash-pak, meaning that a person could pull a fast one, fly into the flight-deck and lay one of these babies off. The only thing you'll hear after that is lots of screams, and one big boom! She also lacks the gatling-launch system the Hakaga has, which made missile runs extremely difficult.
Finally you got the Midway: She's really versatile and can perform lots of peace-time roles in addition to it's regular war-time functions. She also carries 6,000 marines on board and the shuttles that carry them-- which are heavy duty shuttles, not those little shoe-boxes with engines you see in the WC3 and 4-games. She has a new launch-system which has two main hangars on either size, with receiving bays for each one. The fighters can be loaded into three launch tubes on either side (total of 6). Fighters can be launched as long as a tube remains clear. She also has missile-launchers. She has shielding typical of star-bases as well. She can utilize any jump-point as well.
Problems: Her speed absolutely sucks, her armor is paper thin, and her shields can be penetrated by certain fighter-mounted guns (the Dev's plasma-gun). She has no anti-capship armament except some capship-missiles, which are really nice, but they're as ancient as f-ck and they're easy to shoot down. Her fighter capacity is nowhere near that of the Vesuvius, and less than the Hakaga.
Now here's how you design a super-carrier.
Give her lots of fighters... lets say 400
Give her lots of armor... lets say 4,000
Give her some shields that can repulse torpedoes
... some good big guns: 21 AMG's
... some good medium sized guns: 16 triple heavy-particle cannons, 24 triple-lasers.
... lots of smaller guns: 32 double turret particle guns, and 32 quad-mass-driver turrets.
Add some torpedo tubes...
Add some gatling-launch tubes, let's say 12.
Make her fast... 150 or better kps
Make her maneuverable: 7/7/7 DPS
Give her some nice acceleration.
Give her 3 fly-through flight bays which can be divided off in the middle to prevent fly-throughs, and put big armored doors which can be closed over the flight-deck to keep fighters from entering them, or throwing a flashpak in. If possible, make the flight-deck (floors and ceilings at least) resistant to a flash-pak, and make sure that shields can be erected that can cover the flight-deck when fighters are not being launched.
Bury the engines in the frame and armor-clad the nozzles like the Hakaga.
Give her some serious hangar space to carry lots of big shuttles and stuff too...
Make her versatile so she can do many things, such as reverse-engineer a wicked alien gun, give her a science-team.
Put lots of marines onboard
Give her some slick looks
and give the bill for this sucker to someone else!
-Concordia
(partially in gest)