Lynx said:
Did you model it after the render model for the ingame bitmaps, or after that one seen in the cutscenes? IIRC the shape is slightly different between them.
You're right, the shape of the pods and of the main wings is slightly different in the landing scene (hand-drawn) Crossbow. The same model is used everywhere else, though:
(Top: our new model overlayed on landing scene Crossbow; Bottom: our new model overlayed on in-flight sprite from WC2)
Our old model's pods conformed to the landing scene's Crossbow better than the new one's do. However, between our new model and WC2's in-flight model, the main differences I can think of are the reworked cockpit, the liberties I took with the paint scheme, and the more recent Confed Star (which we use in Standoff) in place of the WC2 Star
Oh, right, and the fact that one model has 33k polygons, and the other has 1.1k polygons.
Take a look:
(Our new model vs. WCA's ship viewer model - which is WC2's model with Waterloo textures, it seems)
That also serves as a shot with white light, though it's outside the game engine, so it actually makes it seem like there's more contrast.
Lynx said:
And perhaps you should consider addding a third texture map for the side of the pods since the texture stretching is really obvious there
Can't. By my own rules, Standoff doesn't use more than 2 textures for anything that isn't larger than a bomber.
powell99 said:
I hated the old Crossbow design (not yours Origins) Now I must say that is prime work!
How odd, but thanks.