Eder
Mr. Standoff
...this is the last time I use absolutely spectacular screenshots to make up for the lack of a release date announcement! Promise!
Since Pedro's openGL renderer made the game fast enough to handle more detail, I went and started adding new effects and extra detail wherever I could (time permitting, of course). In these shots you can see our Star Base model (with blinking lights! ), the Wraith's cockpit, a new WC2-style afterburner effect, and ship-specific debris! See if you can identify what the kill was in each of the three debris screenshots:
(Each ship now has somewhere between two to half a dozen debris pieces that it can explode into. That's about 150 mesh files for debris alone, and it brings Ep 4's mesh count to 231... that'll teach me to never put over 50 ships in the same project again! )
On a side note, I apologize if the gamma correction is a bit off in these screenshots... I've just switched monitors to my first LCD ever, and I haven't gotten used to the colors in this thing... I adjusted my in-game gamma to see what I could improve, and only now I realized this might have screwed things up even further for everyone else.
Since Pedro's openGL renderer made the game fast enough to handle more detail, I went and started adding new effects and extra detail wherever I could (time permitting, of course). In these shots you can see our Star Base model (with blinking lights! ), the Wraith's cockpit, a new WC2-style afterburner effect, and ship-specific debris! See if you can identify what the kill was in each of the three debris screenshots:
(Each ship now has somewhere between two to half a dozen debris pieces that it can explode into. That's about 150 mesh files for debris alone, and it brings Ep 4's mesh count to 231... that'll teach me to never put over 50 ships in the same project again! )
On a side note, I apologize if the gamma correction is a bit off in these screenshots... I've just switched monitors to my first LCD ever, and I haven't gotten used to the colors in this thing... I adjusted my in-game gamma to see what I could improve, and only now I realized this might have screwed things up even further for everyone else.