Originally posted by Eder
this leads me to think that it's kind of natural for people to prefer Rapiers, and to think they are "safer" even though they have basically no armor...
--Eder [/B]
Originally posted by mpanty
Disagree! Remember that mission when you fly against the captured Gwenhyvar?...
Originally posted by Eder
it's just that their refire rates are too lousy for them to be useful against capital ships, IMHO... by the time you empty your capacitors and take another pass, the thing's shields are all up again.
--Eder [/B]
SO1/2 are add-ons for WC2 Eder... Add-ons for WC1 are SM1/2 (Secret Missions)...Originally posted by Eder
Uhm.... No. Is that from SO1/2? I never had a chance to play those, my WC1 is that version which comes in a CD, together with Ultima VI... without the SOs...
Well, they might take a little longer (then again, didn't notice it in particular), but the firepower you gain is much better! Trust me, you blow up a capship faster in Rapier than a Scimitar!
But hey, I agree that the Rapiers' neutron guns are useful against fighters... it's just that their refire rates are too lousy (...)
Originally posted by Quarto
He did... but like the ejection seats in Confed fighters, the Kilrathi snack-pack is always the first thing to take damage.Originally posted by mpanty
LOL! Tell him to bring a snack-pack next time...
And then you could "accidentally" lose it when in fact...Originally posted by WildWeasel
If I were you, I'd get off my butt and borrow that copy of The Kilrathi Saga right away.