My Confed Destroyer

redwarf_64

Spaceman
Well, this is my 3rd attempt at modelling, and its the destroyer. Again i used a reference picture and memory, so there are probably quite a few errors...
Tell me what you think
 

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That's pretty nice - a bit flat, but pretty good. You should probably look into consolidating some of those polys - you can do that in MAX either by using the Optimise tool or selecting and deleting edges. It could also use more detail - you could probably do that and still stay well under the poly count of even older games like Secret Ops and pre-SCP Freespace 2.
 
Bob McDob said:
It could also use more detail - you could probably do that and still stay well under the poly count of even older games like Secret Ops and pre-SCP Freespace 2.

What do you mean by more detail? Like, where abouts? I would play through WC3/WC4 again to get a better idea, but niether of them are working these days.
 
That's a pretty good model mate, it's a bit wider than the WC3 Destroyer IIRC but you show great potential :)

My first efforts in MAX were, to put it bluntly, fucking awful...
 
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