Morningstar or Sabre?

Which would you rather use for your navy?

  • Morningstar: Delta-Winged Nukey Goodness, Baby!

    Votes: 20 46.5%
  • Sabre: Twelve (12)! Torpedo madness!

    Votes: 23 53.5%

  • Total voters
    43
With regards to Freelancer: Especially when one compared the Corsair's fighters to the Liberty fighters. The only other craft I remember is that transport that had dragon's wings or the like on it.

With regards to the Sabre: don't forget the F-57B version flown off of escort carriers. Even more of a Phantom reference, what with the second seat and all.
 
Sequal to Starlancer. Developed by Digital Anvil and published by Microsoft.

Sorta like a new Privateer.

Pros: Large universe to explore, tight single-player campaign, nifty control scheme, cool ships.

Cons: Large universe does not feel completely fleshed out, single-player campaign a bit too tight. Ships look cool but didn't have enough differentiation (they all have the same top speeds among other issues). Lots of redundent weapons to the point of overkill.

Verdict: Not a bad game, but I think it really feels like it came out at the 85% stage, lacking that crucial final polishing to bring it all together.

There are several mod projects that I've heard of, including efforts to add Starlancer ships to it. I may revisit the game when I get a new computer. (I played the game on my brother's computer, and he's just moved into rez for university wheras I moved home from rez and bus to school now)
 
If it had afterburners, it would have ruined the feeling of flying a huge lumbering monster. Not to mention the fact that it made Crossbow missions HARD. something that was sorely lacking in Prophecy's bombing missions.
 
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