Nah... we didn't even notice that bug until about Episode 3.
You don't fly the Morningstar in the campaign because we didn't want the player to have the most high-tech equipment on an escort carrier. Plus, the Morningstar is a tad too powerful. Up until that point, when you choose between a Rapier and a Sabre, you can clearly see their different roles, and you choose based on that. Sometimes you have good reasons to choose the Rapier, other times the Sabre is a better choice. But if you had the Morningstar, as good a fighter as the Rapier and as good a bomber as the Sabre, what possible reason could you have to choose anything else? I suppose we could have found some excuse to give the player a Morningstar for the final winning path mission, as a reward ship - but every time we add a new ship, Eder has to make three new cutscenes, and he was already busy enough with all the other Episode 5 scenes. Besides, it just didn't occur to us

.
Now that I think about it, though - imagine having the Morningstar in the final mission. Half the time, you'd save your Mace nuke for Prince Thrakhath. And just how in blazes would we explain the Prince surviving a nuclear warhead blast?
