Jason_Ryock
Vice Admiral
1) Is it possible (and if so sample code) to arrive at a Nav Point and have a ship there turn around and fly away and then disappear after a few seconds (Like he autonaved away or something)?
2) How exactly does the SF_BindToActionSphere option work?
3) What kind of code do I use to make it NECESSARY for a specific (or more then one specific) ship to survive a mission?
4) What code do I use to make it necessary to kill a capship before re-engaging autopilot?
5) Lastly, where can I get a more detailed explanation of the commands in the WCP.Pas file? Thomas' site doesn't list them all.
2) How exactly does the SF_BindToActionSphere option work?
3) What kind of code do I use to make it NECESSARY for a specific (or more then one specific) ship to survive a mission?
4) What code do I use to make it necessary to kill a capship before re-engaging autopilot?
5) Lastly, where can I get a more detailed explanation of the commands in the WCP.Pas file? Thomas' site doesn't list them all.
. There are not enough documentation more than that you look in Thomas Page, all remaining is test, test, and text again.

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