Bandit LOAF
Long Live the Confederation!
Work is apparently continuing to progress on the long-quiet Vega Strike project -- from the official site...
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Original update published on March 2, 2001
The newest source code and data files are now available for download here.After about 30 hours of work, I have finally hacked up SPHERE_MAP to work view independently. Normally SPHERE_MAP keeps the environment map facing you...which is terrible...but I was able to hack up the GL_PROJECTION matrix to carry the camera rotation so that the sphere map was independent of camera facing! Yes! this means about 200% speed increase...or more!!!!!!I kept trying to use texture matrices to rotate the SPHERE_MAP in 2space after it had been incorrectly faced towards the camera...I met quite nice success for the ammt of terribleness of the problem...almsot acceptible...but nowhere near the above solution!!!!!!
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Original update published on March 2, 2001
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