Pedro Admiral Feb 19, 2001 #1 OK apparently this is a general 3D question and I thought here would be as good a place to ask. We have a mesh which we want to map the textures onto the INSIDE of not the outside, how can we do this?
OK apparently this is a general 3D question and I thought here would be as good a place to ask. We have a mesh which we want to map the textures onto the INSIDE of not the outside, how can we do this?
eddieb Vice Admiral Feb 19, 2001 #2 You need to flip the normals. Multiply each normal's x, y, and z by -1.