Making the Games: Shadow Force Design Document - Chapter 4 (November 28, 2008)

Bandit LOAF

Long Live the Confederation!
This is the final of three 'chapters' of separate Shadow Force Design documents. This one describes improvements the team wants to make to the Secret Ops concept - in particular, to the 'mission movie' feature (telling the story in-engine). It also features a good rundown of the proposed Shadow Force plot... and some insight as to plans for the Nephilim (or, "Junior").

Thanks to Captain Johnny for both archiving and providing this material! The series is winding down, though, so if you're a former Wing Commander developer with a story to tell or a document to share, we'd love to hear from you.

sf-chapter4t.jpg


Shadow Force Design Document - Chapter 4
Download (86 kb)

Date: Unknown
Project: Wing Commander Shadow Force
Donated By: John Guentzel
Pages: 12


--
Original update published on November 28, 2008
 
Last edited by a moderator:
Wow, they sure were ambitious. The ideas about the pilot figure and whole planets sound great but I wonder how they would have played out at that time.

Also, the Steltek never can be left alone it seems. At least they never fight Confed.

Anyway, it sounds cool, like a game that really would play differently, though I am no fan of o psychic hero.

WC 1 had in-cockpit story telling?
 
Might be a mistake on the author's part. I'm also interested with the admission that Secret Ops didn't make full use of its story-telling potential.
 
Back
Top