Making the Games: Shadow Force Design Document - Chapter 3 (November 27, 2008)

Bandit LOAF

Long Live the Confederation!
This is the second of three 'chapters' of separate Shadow Force Design documents. This document describes how the game 'looks' to a player and how a lot of the in-game mechanics work. This one is particularly fascinating because it tells us that the game actually had a lot in common with Wing Commander Arena - including the types of multiplayer modes and the existence of powerups. That said, the 'align with capship' concept described here is an absolutely unique gameplay element.

Thanks to Captain Johnny for both archiving and providing this material! The series is winding down, though, so if you're a former Wing Commander developer with a story to tell or a document to share, we'd love to hear from you.

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Shadow Force Design Document - Chapter 3
Download (46 kb)

Date: Unknown
Project: Wing Commander Shadow Force
Donated By: John Guentzel
Pages: 12



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Original update published on November 27, 2008
 
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The "Wing! mode" really sounds cool. And they had lots of other good ideas:

- "Trade damage gun" and "Suck into Space gun"

- "Casaba Melons, the size of small asteroids"

- "Vega Professional Wrestling Association" :)
 
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