Making the Game - Part 17 (May 22, 2008)

Bandit LOAF

Long Live the Confederation!
Two things stick out in the June 14, 1996 Wing Commander Prophecy Component Manager Meeting agenda. First is the arrival of the new Playstation Analog Joystick at Origin - a massive flight stick which makes playing Wing Commander IV PSX a breeze. Note the amount of work that's going into getting the PSX controls just right - the team must understand that Wing Commander IV will set the stage for Wing Commander Prophecy PSX and so it must work to correct the generally awkward controls from the WC3 port. The finished game will, in fact, ship with a host of optional configurations for all sorts of players. The other is that Jason Hughes is cleaning up Wing Commander 2 code for The Kilrathi Saga... if Origin was able to recover WC2 source code in 1996 then perhaps it is archived with the material at EA Mythic? We'll soon find out!

WCP_Component_Manager_Meeting_Archivet.jpg


Wing Commander V Component Manager Meeting Agenda
Download (3.3 MB)

Date: June 14, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 8


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Original update published on May 22, 2008
 
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So, that fabled Confed destroyer is finished. It couldn't be the Murphy, could it? I think I once read that the Murphy was specifically made for SOPS...

I chuckled at "Art - Possible Roadblocks: Proposed art schedule will be laughed at and completely disregarded as fluff and we will be forced to beat feet and get this puppy out by next year."

And of course: "Need more analog joysticks"
 
The Murphy *wasn't* made specifically for WCSO, but it isn't the ship in question here either (Sean can tell you the Murphy story at some point... but he's not the production designer in question.)
 
Ah ok, thanks. I misremembered/misread then about the Murphy. Maybe we once will know what that destroyer was about...
 
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