Iceblade
Admiral
Have a suggestion for a new script, well this is the suggestion box thread for it.
Hey Eddie,
How about adding in a "script wait seconds" command where an action won't occur until say 5 seconds after the initial function activation (eg "on creation")?
Also, what about a deactive code, where a craft will disappear at a certain point (as if it got out of range).
Hey Eddie,
How about adding in a "script wait seconds" command where an action won't occur until say 5 seconds after the initial function activation (eg "on creation")?
Also, what about a deactive code, where a craft will disappear at a certain point (as if it got out of range).