criticalmass
Vice Admiral
Every time I come here I am amazed about the depth of knowledge that has been reached about everything wingcommandery, and every time, albeit a casual but regular fan of the series, I feel like a newbie. What question can be raised that does not have a factual, documented and checked answer already in the tons of material?
Well, I got one.
Everyone loves capships. They look massive, hulky, elegant or mean in their design, and create a feeling of "I wanna be there" if they're done well. From bow armament to side armor, conning tower to engine casing, it's a feast for the eyes.
And adding to that is the one feature that always makes me wonder for a moment - the little sparkling rows of lights, the gleam of portholes that interrupt the line and gives the eye something to glide along...
Portholes? And stacks of them? It always looks a bit like an office building packed into the ship, or like the rather expensive outer cabins on a cruise liner. So I ask myself: What is beyond those?
I am having a bit of a hard time seeing those stacks of decks being crew cabins, with engineers, technicians and officers gazing across the universe through their bay windows, while the pilots - as we know - sleep in bunk beds in windowless dorm rooms. Or offices? Certainly those ships have some administrative staff aboard, but does it really requirer that much paperwork to run a decent ship? Or maybe it's workshops, repair floors, storage units, meeting rooms, the cantina, the brig. Maybe a nice idea for a brig: It would scare the juice out of your prisoners when they could see enemy fighters zooming by.
Also, on a technical note: Is that transparent material just as strong as the normal armor, or isn't that a weak point in those floating fortresses? I know that in the games there's no spot-difference on capship armor, but as a fighter pilot, wouldn't it look tempting to fire a rocket through those windows and hit the salad bar..?
Anyway, I hope you gather from my tone that I don't want to tread on anyones toes, but am just jocularily interested if the masses of available material say something about that too.
Well, I got one.
Everyone loves capships. They look massive, hulky, elegant or mean in their design, and create a feeling of "I wanna be there" if they're done well. From bow armament to side armor, conning tower to engine casing, it's a feast for the eyes.
And adding to that is the one feature that always makes me wonder for a moment - the little sparkling rows of lights, the gleam of portholes that interrupt the line and gives the eye something to glide along...
Portholes? And stacks of them? It always looks a bit like an office building packed into the ship, or like the rather expensive outer cabins on a cruise liner. So I ask myself: What is beyond those?
I am having a bit of a hard time seeing those stacks of decks being crew cabins, with engineers, technicians and officers gazing across the universe through their bay windows, while the pilots - as we know - sleep in bunk beds in windowless dorm rooms. Or offices? Certainly those ships have some administrative staff aboard, but does it really requirer that much paperwork to run a decent ship? Or maybe it's workshops, repair floors, storage units, meeting rooms, the cantina, the brig. Maybe a nice idea for a brig: It would scare the juice out of your prisoners when they could see enemy fighters zooming by.
Also, on a technical note: Is that transparent material just as strong as the normal armor, or isn't that a weak point in those floating fortresses? I know that in the games there's no spot-difference on capship armor, but as a fighter pilot, wouldn't it look tempting to fire a rocket through those windows and hit the salad bar..?
Anyway, I hope you gather from my tone that I don't want to tread on anyones toes, but am just jocularily interested if the masses of available material say something about that too.