okay...lets take a minute to think about this. fully rounded, organic looking curves require a lot of polys. why? thats the nature of a curve. now, multiply an insanely organic, fully curved true to form model by a couple dozen. at the time, it would have killed your computer. this was also before normal mapping, and well....back in the stone ages when game models could have no more than 1000 polys per. they're as rounded as they can be. the organic shape is very nice, probably the nicest set of organic looking ships i've seen in a series.
Brad Mick