Kuiper Engine w/ WC Models

Ameise

Spaceman
(This is Antman, but until I can use my Antman account properly, I am being forced to use this one.)

I am currently working on a flight engine based on Torque called the Kuiper Engine. It is fairly modern, it is a shader-compatible engine that uses D3D9, et cetera.

The game I am writing is not a WC game itself, but I decided to look at how some WC models would look inside it -- I took them from WCMDF, so the quality is not overly good -- but it will suffice.

Note, on some monitors, they show up fine, on others they are fairly dark -- I do not know why, if you cannot see them, raise your brightness.

http://kuattech.no-ip.org/wc/dralthi1.jpg
http://kuattech.no-ip.org/wc/dralthi2.jpg
http://kuattech.no-ip.org/wc/thunderbolt1.jpg
http://kuattech.no-ip.org/wc/thunderbolt2.jpg
http://kuattech.no-ip.org/wc/hellcat1.jpg
http://kuattech.no-ip.org/wc/hades1.jpg
 
Ameise said:
(This is Antman, but until I can use my Antman account properly, I am being forced to use this one.)

12) You are allowed one Crius.net account. If there is an issue with your account, please contact the Administrators instead of registering a new one. Multiple accounts will be closed without warning.
 
given some decent models, this might look very good.

if you want, i can provide some from my nexus mod. they're about 1.5 k polies
 
You may go ahead.

My email is admin -at- kuattech dot com.

Send them in any format; I personally prefer LWO, 3ds, MS3d...

I personally find that it is not the models that are bad; they are quite good overall; it is the textures -- they were not meant to be used in a shader context.
 
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