K-rathi fictions

Cybot078

1st Lieutenant
Some Concepts ship designs of my own.
done in wc3 style.
 

Attachments

  • K-rathi CVH.jpg
    K-rathi CVH.jpg
    689.1 KB · Views: 317
  • K-rathi CVB 1.jpg
    K-rathi CVB 1.jpg
    903.8 KB · Views: 350
  • K-rathi DNX 0.jpg
    K-rathi DNX 0.jpg
    816.3 KB · Views: 277
  • K-rathi Cargo Ships.jpg
    K-rathi Cargo Ships.jpg
    936.6 KB · Views: 259
  • K-rathi Cutter.jpg
    K-rathi Cutter.jpg
    800.6 KB · Views: 312
  • K-rathi Cutter pods.jpg
    K-rathi Cutter pods.jpg
    793.2 KB · Views: 282

Bar-None

Rear Admiral
Some very nice work!
I particularly like the beefy looking corvette or light destroyer you nicknamed 'Cutter.'
 

Bar-None

Rear Admiral
Follow up question:

Upon closer inspection, those two starboard guns seem interesting. What did you intend those for?
 

Cybot078

1st Lieutenant
Heres another and some Reworks of older designs.

As for starboard guns just heaver guns then turrets.
The pods are E.W.A.C, a heavy Missile launcher, a troop broarding, a cargo
 

Attachments

  • K-rathi fighters Shuttles.jpg
    K-rathi fighters Shuttles.jpg
    712.4 KB · Views: 256
  • K-rathi DD 1.jpg
    K-rathi DD 1.jpg
    790.3 KB · Views: 201
  • K-rathi CA 0.jpg
    K-rathi CA 0.jpg
    899.2 KB · Views: 237
  • K-rathi Warcruiser 1.jpg
    K-rathi Warcruiser 1.jpg
    745.2 KB · Views: 226

Aginor

Vice Admiral
I see some nice ideas there.
And since I am a fan of WC3-designs, I hope we will see more of some of these.
 

Cybot078

1st Lieutenant
a few more.

I am using Lightwave5.5
 

Attachments

  • K CVL.jpg
    K CVL.jpg
    1 MB · Views: 183
  • Mining Ore Hauler 0.jpg
    Mining Ore Hauler 0.jpg
    911.5 KB · Views: 177
  • Fuel tanker 1.jpg
    Fuel tanker 1.jpg
    856.6 KB · Views: 179
  • corvet mk2 1.jpg
    corvet mk2 1.jpg
    504.7 KB · Views: 152
  • corvet K 0.jpg
    corvet K 0.jpg
    667.6 KB · Views: 147

Cybot078

1st Lieutenant
reworks of K-fighters

mostly reworks of fighter designs
 

Attachments

  • K-F 07.jpg
    K-F 07.jpg
    469.7 KB · Views: 158
  • K-F 06.jpg
    K-F 06.jpg
    402.1 KB · Views: 160
  • K-F 05.jpg
    K-F 05.jpg
    324.3 KB · Views: 147
  • K-F 04.jpg
    K-F 04.jpg
    310.9 KB · Views: 135
  • K-Shuttle Ewc .jpg
    K-Shuttle Ewc .jpg
    671.3 KB · Views: 152
  • K-Shuttle .jpg
    K-Shuttle .jpg
    568.6 KB · Views: 143
  • K-Shuttle Maine .jpg
    K-Shuttle Maine .jpg
    873.2 KB · Views: 146
  • K-F 03.jpg
    K-F 03.jpg
    325.5 KB · Views: 155
  • K-F 02.jpg
    K-F 02.jpg
    577.8 KB · Views: 160
  • K-F 01.jpg
    K-F 01.jpg
    484.8 KB · Views: 149

Cybot078

1st Lieutenant
A few more And WIP Privateer base
 

Attachments

  • K-F 15.jpg
    K-F 15.jpg
    777.4 KB · Views: 163
  • base 0A1.jpg
    base 0A1.jpg
    1.3 MB · Views: 195
  • base 02.jpg
    base 02.jpg
    603.9 KB · Views: 135
  • base 03.jpg
    base 03.jpg
    809.9 KB · Views: 139
  • K-F 13.jpg
    K-F 13.jpg
    435.8 KB · Views: 157
  • K-F 12.jpg
    K-F 12.jpg
    447.4 KB · Views: 157
  • K-F 11.jpg
    K-F 11.jpg
    593 KB · Views: 169
  • K-F 10.jpg
    K-F 10.jpg
    656.9 KB · Views: 167
  • K-F 09.jpg
    K-F 09.jpg
    461.4 KB · Views: 147
  • K-F 08.jpg
    K-F 08.jpg
    480.3 KB · Views: 161

Cybot078

1st Lieutenant
a few more reworks.


Thats all I have done for the k-rathi.

enjoy or not
 

Attachments

  • K-F not mine.jpg
    K-F not mine.jpg
    591.4 KB · Views: 152
  • K-F 22.jpg
    K-F 22.jpg
    556.5 KB · Views: 168
  • K-F 21.jpg
    K-F 21.jpg
    480.8 KB · Views: 146
  • K-F 20.jpg
    K-F 20.jpg
    516.7 KB · Views: 157
  • K-F 19.jpg
    K-F 19.jpg
    464.3 KB · Views: 143
  • K-F 18.jpg
    K-F 18.jpg
    511.7 KB · Views: 151
  • K-F 17.jpg
    K-F 17.jpg
    492.6 KB · Views: 158
  • K-F 16.jpg
    K-F 16.jpg
    700.4 KB · Views: 145
  • K-F 14.jpg
    K-F 14.jpg
    597.7 KB · Views: 137

Red Baron

Rear Admiral
Very nice, i like the "WC3-ification" of the older ships. Shows that even with a low polycount and little texturing you can still have very detailed and nice-looking models. Would you share them?
 

rapierdragon

Rear Admiral
Well done.

Only thing is that I never really saw the reason behind non-semetrical ships. I mean okay, if the mass was left-right balanced that's one thing, but some don't look that way. (even if they look cool).

Benefits? I could maybe see turning/cornering one way versus another as being faster, but wouldn't the constant need for the pilot to re-orient himself counter that? And what about the enemy... wouldn't they quickly learn to identify such traits and use them to their own advantage?

Remember that one model of "pancake" cat-ship that could only turn left due to a design flaw? If the cat wanted to go right they had to rotate 180 degrees and then go left (it only seemed like a "right" turn to us if we didn't go upside-down as well.

And structurally speaking, if the ship isn't left-right balanced, wouldn't that mean that all stress lines (due to various maneuvers and jumping) would be off-center and at strange angles, and additional reinforcements to keep the ship from breaking in two during certain maneuvers (providing it had a stress build-up)?

To a degree you can deviate from a left-right mass difference by sticking different engines on each side... heavier side getting heavier engines to compensate, so that natural acceleration is straight forward.

Examples: wc3's Paktahn would seem to have this left-right turn rate issue. As would the Strakha. Would seem to explain some of the evasive flight patterns of these ships (game programming aside at least... they did seem to suffer that "tends to turn x-direction" type flaw when I played). Its kind of hard to see pilots being trained to hold the joystick 5 degrees off center in order to fly straight (or have a computer auto-correct such a thing).
... At least wc3's Bloodfang had balanced engines, and its larger wing was compensated by an additional smaller wing on the other side, and so on (such that its natural balance was down the middle).

Oh well... maybe they figured it was just easier. Rather than have pilots have to think which way to evade it was easier to simply drill them to always go one particular direction... or maybe its neurological/psychological... they just tend to go left instead of right, so they figured "what the hell, we're gonna do it anyways, why not build the fighter to take advantage of that natural instinct".
 

ScoobyDoo

Rear Admiral
Very nice... there some really nice diamonds in the rough there. Sometime when I get more free time, I might be asking for a few :cool:
 

Cybot078

1st Lieutenant
need bases

Here are K-rathi Stations that I have been working on.
 

Attachments

  • K-rathi Base 07.jpg
    K-rathi Base 07.jpg
    872.6 KB · Views: 95
  • K-rathi Base 06.jpg
    K-rathi Base 06.jpg
    892.7 KB · Views: 100
  • K-rathi Base 05.jpg
    K-rathi Base 05.jpg
    856.3 KB · Views: 103
  • K-rathi Base 04.jpg
    K-rathi Base 04.jpg
    679.4 KB · Views: 103
  • K-rathi Base 03.jpg
    K-rathi Base 03.jpg
    807.8 KB · Views: 102
  • K-rathi Base 02.jpg
    K-rathi Base 02.jpg
    1.1 MB · Views: 103
  • K-rathi Base 01.jpg
    K-rathi Base 01.jpg
    808.3 KB · Views: 107
  • wc1 outpost.jpg
    wc1 outpost.jpg
    582 KB · Views: 117
  • K-rathi Base 08.jpg
    K-rathi Base 08.jpg
    878.4 KB · Views: 115
Top