I just can't stop modding Standoff, but I won't apologise this time though, I promise
Today's proposed mod is to do with Cockpit modelling, I hate it when people ask for everything served up without doing any research first - so I've been getting to grips with cockpits via Killerwave's tutorial, but there's an element I can't work out - and any pointers would be welcomed.
- I understand that the 'Cockpits' folder from the TRE contains the cockpit iff files that point the correct MESH data.
- I can edit the MESH IFF files in Pascal, (i.e. co_was) or the like, but from there I draw a blank.
At what juncture do either of these files point to the graphics used for cockpit struts? In what format can I expect them to be?
Today's proposed mod is to do with Cockpit modelling, I hate it when people ask for everything served up without doing any research first - so I've been getting to grips with cockpits via Killerwave's tutorial, but there's an element I can't work out - and any pointers would be welcomed.
- I understand that the 'Cockpits' folder from the TRE contains the cockpit iff files that point the correct MESH data.
- I can edit the MESH IFF files in Pascal, (i.e. co_was) or the like, but from there I draw a blank.
At what juncture do either of these files point to the graphics used for cockpit struts? In what format can I expect them to be?