Howard Day
Random art guy.
For an update!
So, I've been working on getting the Hunchback up to the new graphical spec - the old one was just too rough and...blech for it to pass muster amongst it's newer brethren. I've also been working on the the engine upgrades - the external modules they will attach to the engine hardpoint on your ship. This is another area where I just didn't like the quality of art I'd made previously, and even if I did...it simply doesn't fit in with the new stuff. So The first 3 engine upgrades are close to complete - still taking suggestions - and the 4th and 5th level are still WIP. The 5th level is the old art - nothing new there.
I've also put together a rather minor in-cockpit effect. It's a kind of scum - dirt and just residue, I guess, that builds up on the outside of your cockpit windows as you fly about. It collects slowly, and only gets removed when you do a full/complete repair. I guess they throw the window wash in for free. The demo proof of concept is the Ole' familiar Tarsus cockpit.
http://www.hedfiles.net/buildup1.jpg
http://www.hedfiles.net/buildup2.jpg
http://www.hedfiles.net/buildup3.jpg
http://www.hedfiles.net/buildup4.jpg <--behind the scenes - how the geo is set up...
There are also scortch marks planned using the same basic system. Ideally, these would only show up once you've flown through and explosion at close range.
Oh, and the hunchback images here are taken directly from XNormal - a program that lets you preview next-gen art assets in real time - adjust the lighting and such. These are about as close to in-engine as I can show. It's still a bit blurrier than I would like, but that's a pretty minor concern at this point.
Enjoy!
So, I've been working on getting the Hunchback up to the new graphical spec - the old one was just too rough and...blech for it to pass muster amongst it's newer brethren. I've also been working on the the engine upgrades - the external modules they will attach to the engine hardpoint on your ship. This is another area where I just didn't like the quality of art I'd made previously, and even if I did...it simply doesn't fit in with the new stuff. So The first 3 engine upgrades are close to complete - still taking suggestions - and the 4th and 5th level are still WIP. The 5th level is the old art - nothing new there.
I've also put together a rather minor in-cockpit effect. It's a kind of scum - dirt and just residue, I guess, that builds up on the outside of your cockpit windows as you fly about. It collects slowly, and only gets removed when you do a full/complete repair. I guess they throw the window wash in for free. The demo proof of concept is the Ole' familiar Tarsus cockpit.
http://www.hedfiles.net/buildup1.jpg
http://www.hedfiles.net/buildup2.jpg
http://www.hedfiles.net/buildup3.jpg
http://www.hedfiles.net/buildup4.jpg <--behind the scenes - how the geo is set up...
There are also scortch marks planned using the same basic system. Ideally, these would only show up once you've flown through and explosion at close range.
Oh, and the hunchback images here are taken directly from XNormal - a program that lets you preview next-gen art assets in real time - adjust the lighting and such. These are about as close to in-engine as I can show. It's still a bit blurrier than I would like, but that's a pretty minor concern at this point.
Enjoy!