Hypothetical...

Concordia

Swabbie
Banned
If you could have a hypothetical star-fleet: I mean a fleet-of space-ships in the WC-universe.

How would you build it, what kind of characteristics would you build into your ships?

You could build them huge or small, or slow or fast, armored, or lightly. But either way take your pick, and take into consideration the following...

Armor takes up mass, mass slows things down and reduces acceleration...

Bigger engines increase fuel-consumption, powerful shields suck down power,

Lots of reactors and fuel, mean little room for weapons, or even crew...

How much emphasis on fighters to you want?

Do you like multi-role? Or highly-specialized ships?

What do you want???

-Concordia
 
I could go for a double cheeseburger from mcdonalds.. but onion rings from burger king. A dairy queen smoothie would top it off.
 
Originally posted by ChrisReid
I could go for a double cheeseburger from mcdonalds.. but onion rings from burger king. A dairy queen smoothie would top it off.

McDonald's double cheeseburger? Have you ever had the glory that is Fuddruckers? :D

And I think I prefer a Dairy Queen Blizzard, myself.
 
Originally posted by Concordia
You could build them huge or small, or slow or fast, armored, or lightly.

What about building a balanced fleet, with a little of everything.
 
My fleet (WC1):

1 Bengal

2 Waterloos

9 Exeter Destroyers

2 Rangers

and around 12 frigates / Venture scouts

oh and a dozen Drayman 'sports to supply the fleet.


A fairly fast hard hitting fleet, more than capable of operating for months away from Confed supply lines, and able to deal with Kilrathi cruisers up close or far away. Hmm Id call this my carrier group.

But then their's my fleet fo my comic series:

TCS Perth

3 Wolf class Frigates

4 Exeter 2s

This is a very fast strike fleet, hit hard then get the feth outta there!
 
Re: Re: Hypothetical...

Originally posted by Delance
What about building a balanced fleet, with a little of everything.

No.. I was being somewhat practical. The double cheeseburger was recently moved to the dollar menu I believe. I know there are better burgers. A Sourdough Jack would be an improvement.
 
Originally posted by ChrisReid
I could go for a double cheeseburger from mcdonalds.. but onion rings from burger king. A dairy queen smoothie would top it off.

Yay!

Onion rings from burger king are the best!
I always eat them!

*ñam ñam*
 
Originally posted by Ghost
Yay!

Onion rings from burger king are the best!
I always eat them!

*ñam ñam*

Yeah, at least the batter doesn't fall off the rings... or get too salty to eat.

Now if only you could fix his burger taste... ;)
 
Re: Re: Re: Hypothetical...

Originally posted by ChrisReid
No.. I was being somewhat practical. The double cheeseburger was recently moved to the dollar menu I believe. I know there are better burgers. A Sourdough Jack would be an improvement.

Have you had the Grilled Sourdough Burgers at Burger King on their Extra Value Menu?
 
I value hitting powers as highest, followed by armor, and speed.

HITTING POWER: This is important for any military-vessel. The ability to inflict cripping damage to the enemy.

The ships should have heavy long-range and medium-range, and short-range weapons...

Long-Range Weapons I constitute as being missiles...
Predominately Anti-Fighter Missiles, and Torpedoes.
-Cruise Missiles: Long-range missiles for carrying out attacks on planetary targets, or stations. They can be used to attack capships as well. They can be equipped with a heavy-warhead of matter/anti-matter, a phase-shield penetrating warhead, a bio-warhead, chemical, or nano-technological warheads.
-Torpedoes: Standard Anti-Capship Missiles: They carry a warhead capable of destroying most Destroyer-Type ships with a single hit... They require a 20-second lock-on for their shield-penetrating systems to determine the exact phase-shift frequency of the capships phase shields. After that, they are on their way. They produce a powerful-dispersion field which disrupts the phase-shields in that quarter and allows the torpedo to bypass the phase-shield un-defended.
-Anti-Fighter Missiles: Small, light missiles for use in destroying fighters. Most will destroy a WC2 or WC3 fighter with a single hit.

Medium Range Weapons: Weapons I constitute as being guns...
I've basically divided the guns into 3 seperate categories...
-Main-Guns: These are anti-matter guns or other guns suited for penetrating Capital-ship phase shields.
-Secondary Guns: These are smaller guns suited for destroying fighters, or certain larger ships not equipped with phase-shields.
-Point-defense guns (I'll get into this one a little bit later)

Short-Range Weapons: I qualify these as point-defenses
These are Point Defense Missiles: These are small missiles which are used to shoot down Torpedoes, and...
Point-Defense Cannons: These are small guns of fighter-strength used to shoot-down fighters-- they are normally computer-controlled, but can be manually over-ridden to manually target a given craft.


ARMOR: This actually concludes shields and armor. I just want to list armor first because these are the only weapons that can't be bypassed by shield-penetrating weapons...

-The shields should be phase-shields of a high centimeter equivalency.
-The armor should be a high-strength super-alloy of a high damage-resistance.

SPEED: This is important... if you're fast, you're not going to be harrassed. You can get in, and get out quickly. You don't want to be in a ship that's going to get constantly harrassed.


The Disadvantages are obvious though...
For the large gun armament, you'd require powerful capacitors and energy generation systems, which leads to a high-power reactor, which leads to high fuel-consumption...

The heavy armor rating also increases the ship's all-up weight, requiring heavy engines to haul the large-mass across space at even reasonable speeds. This requires a powerful reactor, and good engines, all of which drains up fuel.

The high-speed requires even more powerful shields and engines, this requires even more powerful reactors than would just be required to haul it through space at normal, it would also need even more power and even greater fuel-consumption. The greater acceleration demanded would require more powerful acceleration-absorbers and inertial-dampeners.

The ships would require greater fuel-capacity than most WC ships, because of it's more powerful reactors and engines and shield-generators.

This would reduce some reduction in internal area for other things. This would include
-Crew-spaces
-Weapons-supplies
-Food-Spaces

The ships would be a little bit cramped, but they shouldn't be a major problem.

The weapon's supplies would only include missiles and torpedoes. The large-supply of anti-matter guns and such weapons should compensate, they never run out of ammo. The torpedo and capship-missile supplies should still be significant...

I would also prefer to use versatility in my designs akin to the WC2 designs, with other ships in addition to just carriers carrying fighters.

-Concordia
 
I'd take a few Big Buggers, a wad of carriers, same number plus a few destroyers, and a score or three of smaller/faster thingies (Corvettes, if you're gonna be a nitpick). Just a small number of REALLY BIG EFFING GUNS, the rest of the place a forest of fast-firing turrets. Firepower isn't essential there, just the rate of fire.
 
I think it would depend upon what task the fleet was assigned to,

For operations behind enemy lines, would probably go for several smaller faster ships like the Hades class
along with a few fast escorts such as destroyers. The idea being that the fleet could jump behind enemy lines, and move rapidly to the target, use the element of surprise to smash the target and then run like hell back to friendly territory, maybe having to punch through an intercepting enemy forces on the way.

I think that any fleet need to be powerful enough to outgun anything that can catch it, but fast enough to outrun anything that outguns it.

BK is more expensive, but my experience is that it is better quality than McDonalds, although McDonalds has the cream egg McFlurry for 99p in its favour
 
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